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Michael Debus
Michael Debus
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Title
Cited by
Cited by
Year
Gfi: A formal approach to narrative design and game research
RE Cardona-Rivera, JP Zagal, MS Debus
Interactive Storytelling: 13th International Conference on Interactive …, 2020
402020
Unifying Game Ontology: A Faceted Classification of Game Elements
MS Debus
IT University of Copenhagen, 2019
262019
A Typology of Imperative Game Goals
MS Debus, JP Zagal, RE Cardona-Rivera
Game Studies 20 (3), 2020
202020
Narrative goals in games: A novel nexus of story and gameplay
RE Cardona-Rivera, JP Zagal, MS Debus
Proceedings of the 15th International Conference on the Foundations of …, 2020
192020
Metagames: on the ontology of games outside of games
MS Debus
Proceedings of the 12th International Conference on the Foundations of …, 2017
192017
On the ultimate goals of games: Winning, finishing, and prolonging
JP Zagal, MS Debus, RE Cardona-Rivera
Proceedings of the 13th International Philosophy of Computer Games …, 2019
162019
Video Game Navigation: A Classification System for Navigational Acts
MS Debus
Replay 3 (1), 29-46, 2016
92016
When Are We Done with Games?
N Justesen, MS Debus, S Risi
2019 IEEE Conference on Games (CoG), 1-8, 2019
82019
Aligning story and gameplay through narrative goals
RE Cardona-Rivera, JP Zagal, MS Debus
Entertainment Computing, 100577, 2023
52023
Predicting Success Factors of Video Game Titles and Companies
J Pfau, M Debus, J Juul, E Lundedal Hammar, A Canossa, M Seif El-Nasr
International Conference on Entertainment Computing, 269-282, 2022
52022
Mental Health| Atmospheres| Video Games: New Directions in Game Research II
J Aguilar Rodríguez, F Alvarez Igarzábal, MS Debus, CL Maughan, ...
transcript Verlag, 2022
52022
Violence| Perception| Video Games: New Directions in Game Research
FA Igarzábal, MS Debus, CL Maughan
transcript Verlag, 2019
42019
Zombies, aliens, monsters, and slime: Making sense of the mess through a taxonomy of non-human representations in games
MS Debus, IKH Jørgensen
Digital Games Research Association Conference 2017, 2017
12017
What’s Important to a Game? Adding a Hierarchy to the Cybermedia Model.
MS Debus, P Grabarczyk
12017
Classifying Classifications: A Meta-Perspective on Game Classifications
MS Debus
12017
From Teams to Games: Connecting Game Development to Game Characteristics
E Lundedal Hammar, A Canossa, MS Debus, J Pfau, M Seif El-Nasr, ...
International Conference on Human-Computer Interaction, 336-340, 2023
2023
Paths to Success: Data and Lessons from Danish Game Companies: Findings & Recommendations for the Danish Games Industry
EL Hammar, M Debus, J Juul, A Canossa
Royal Danish Academy-Architecture, Design, Conservation, 2023
2023
Play, Games, Mental Health
FA IGARZÁBAL, MS DEBUS, C LEE, SUJINS MAUGHAN
Studies of Digital Media Culture| Volume 15, 15, 2022
2022
Mental Health| Atmospheres| Video Games: New Directions in Game Research II
JA Rodríguez, FA Igarzábal, MS Debus, CL Maughan, SJ Song, M Vozaru, ...
transcript Verlag, 2022
2022
Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design
RE Cardona-Rivera, JP Zagal, MS Debus
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2022
2022
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Articles 1–20