Open badges for education: what are the implications at the intersection of open systems and badging? J Ahn, A Pellicone, BS Butler Research in Learning Technology 22, 2014 | 195 | 2014 |
The Game of Performing Play: Understanding streaming as cultural production AJ Pellicone, J Ahn Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017 | 126 | 2017 |
Equity in the who, how and what of computer science education: K12 school district conceptualizations of equity in ‘cs for all’initiatives R Santo, LA DeLyser, J Ahn, A Pellicone, J Aguiar, S Wortel-London 2019 research on equity and sustained participation in engineering …, 2019 | 82* | 2019 |
Experiencing cybersecurity one game at a time: A systematic review of cybersecurity digital games M Coenraad, A Pellicone, DJ Ketelhut, M Cukier, J Plane, D Weintrop Simulation & Gaming 51 (5), 586-611, 2020 | 69 | 2020 |
Building worlds: A connective ethnography of play in Minecraft A Pellicone, J Ahn Games and Culture 13 (5), 440-458, 2018 | 52 | 2018 |
I Want to be a game designer or scientist: Connected learning and developing identities with urban, African-American youth J Ahn, M Subramaniam, E Bonsignore, A Pellicone, A Waugh, J Yip Boulder, CO: International Society of the Learning Sciences, 2014 | 38 | 2014 |
Traversing transmedia together: Co-designing an educational alternate reality game for teens, with teens E Bonsignore, D Hansen, A Pellicone, J Ahn, K Kraus, S Shumway, ... Proceedings of the the 15th international conference on interaction design …, 2016 | 36 | 2016 |
Construction and community: Investigating interaction in a Minecraft affinity space A Pellicone, J Ahn Proceedings of the Tenth Conference for Games+ Learning+ Society, 187-193, 2014 | 24 | 2014 |
Alternate reality games and the cusp of digital gameplay A Garcia, G Niemeyer Bloomsbury Publishing USA, 2017 | 23 | 2017 |
Performing play: cultural production on twitch. tv A Pellicone Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016 | 17 | 2016 |
Rainbow agents: A collaborative game for computational literacy A Pellicone, L Lyons, V Kumar, E Zhang, M Berland Extended abstracts of the annual symposium on computer-human interaction in …, 2019 | 10 | 2019 |
Children's approaches to solving puzzles in videogames E Shokeen, AJ Pellicone, D Weintrop, DJ Ketelhut, M Cukier, JD Plane, ... International Journal of Child-Computer Interaction 40, 100635, 2024 | 7 | 2024 |
Performing play: cultural production on Twitch. tv AJ Pellicone University of Maryland, College Park, 2017 | 7 | 2017 |
Playing aloud: leveraging game commentary culture for playtesting A Pellicone, D Weintrop, DJ Ketelhut, E Shokeen, M Cukier, JD Plane, ... International Journal of Gaming and Computer-Mediated Simulations (IJGCMS …, 2022 | 6 | 2022 |
Designing failure and feedback within puzzles E Shokeen, A Pellicone, D Weintrop, D Jass Ketelhut, C Williams-Pierce, ... Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 6 | 2020 |
Alternate reality games for learning: A frame by frame analysis A Pellicone, E Bonsignore, K Kaczmarek, K Kraus, J Ahn, D Hansen Alternate Reality Games and the Cusp of Digital Gameplay 5, 78, 2017 | 6 | 2017 |
Teach me and trust me: creating an empowered online community of tweens and parents M Subramaniam, C Valdivia, A Pellicone, Z Neigh iConference 2014 Proceedings, 2014 | 5 | 2014 |
Play across networks: An ethnography of information behavior in online gaming AJ Pellicone, J Ahn iConference 2015 Proceedings, 2015 | 4 | 2015 |
Reframing playful participation in museums: Identity, collaboration, inclusion, and joy M Berland, MMK de Royston, L Lyons, V Kumar, D Hansen, P Hooper, ... International Society of the Learning Sciences (ISLS), 2020 | 3 | 2020 |
Mixed-Reality Design for Broken-World Thinking K Kraus, D Hansen, E Bonsignore, J Ahn, J Koepfler, KK Frew, ... Seeing the Past With Computers: Experiments with Augmented Reality and …, 2019 | 3 | 2019 |