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Sangwon Jung
Sangwon Jung
Gamification Group, Tampere University
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
Designing gaming wearables: from participatory design to concept creation
S Jung, R Xiao, OO Buruk, J Hamari
Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021
212021
Altered states of consciousness in Human-Computer Interaction: A review
S Jung, OO Buruk, J Hamari
Nordic Human-Computer Interaction Conference, 1-13, 2022
112022
Exploring the player experiences of wearable gaming interfaces: a user elicitation study
R Xiao, S Jung, OO Buruk, J Hamari
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-26, 2022
92022
Psychedelic vr experience: An exploratory study on cosmic flow
S Jung, OO Buruk, J Hamari
Proceedings of the 25th International Academic Mindtrek Conference, 23-30, 2022
82022
Sacred Spaces in the Digital Age: Perceptions of Lutheran Christian Priests on Augmented Reality at Holy Sites
S Laato, S Rauti, AM Laato, S Al‐Msallam, S Jung, E Sutinen, J Hamari
Proceedings of the 2024 ACM International Conference on Interactive Media …, 2024
12024
Gamification of walking in nature: A field experiment with Pokémon GO Routes
S Laato, S Rauti, B Kordyaka, K Papangelis, S Jung, T Nummenmaa, ...
Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-25, 2024
2024
Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design
Ç Genç, F Altarriba Bertran, OO Buruk, S Jung, V Spors, J Hamari
Companion Proceedings of the 2024 Annual Symposium on Computer-Human …, 2024
2024
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