CALYPSO: LLMs as Dungeon Master's Assistants A Zhu, L Martin, A Head, C Callison-Burch Proceedings of the AAAI Conference on Artificial Intelligence and …, 2023 | 35 | 2023 |
I cast detect thoughts: Learning to converse and guide with intents and theory-of-mind in dungeons and dragons P Zhou, A Zhu, J Hu, J Pujara, X Ren, C Callison-Burch, Y Choi, ... arXiv preprint arXiv:2212.10060, 2022 | 35* | 2022 |
DuelGAN: a duel between two discriminators stabilizes the GAN training J Wei, M Liu, J Luo, A Zhu, J Davis, Y Liu European Conference on Computer Vision, 290-317, 2022 | 18 | 2022 |
RAID: A Shared Benchmark for Robust Evaluation of Machine-Generated Text Detectors L Dugan, A Hwang, F Trhlik, JM Ludan, A Zhu, H Xu, D Ippolito, ... arXiv preprint arXiv:2405.07940, 2024 | 17 | 2024 |
Fireball: A dataset of dungeons and dragons actual-play with structured game state information A Zhu, K Aggarwal, A Feng, LJ Martin, C Callison-Burch arXiv preprint arXiv:2305.01528, 2023 | 17 | 2023 |
FanOutQA: A multi-hop, multi-document question answering benchmark for large language models A Zhu, A Hwang, L Dugan, C Callison-Burch Proceedings of the 62nd Annual Meeting of the Association for Computational …, 2024 | 9* | 2024 |
GenAI Content Detection Task 3: Cross-Domain Machine-Generated Text Detection Challenge L Dugan, A Zhu, F Alam, P Nakov, M Apidianaki, C Callison-Burch arXiv preprint arXiv:2501.08913, 2025 | 7 | 2025 |
Kani: A Lightweight and Highly Hackable Framework for Building Language Model Applications A Zhu, L Dugan, A Hwang, C Callison-Burch arXiv preprint arXiv:2309.05542, 2023 | 6 | 2023 |
Using Language Models to Convert Between Natural Language and Game Commands S Papazov, W Gill, MG Ferreiro, A Zhu, LJ Martin, C Callison-Burch The Third Wordplay: When Language Meets Games Workshop, 0 | 3* | |
You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Calling J Song, A Zhu, C Callison-Burch arXiv preprint arXiv:2409.06949, 2024 | | 2024 |
ReDel: A Toolkit for LLM-Powered Recursive Multi-Agent Systems A Zhu, L Dugan, C Callison-Burch arXiv preprint arXiv:2408.02248, 2024 | | 2024 |
WorldWeaver: Procedural World Generation for Text Adventure Games using Large Language Models M Jin, M Kaul, S Ramakrishanan, H Jain, S Chandrawat, I Agarwal, ... | | |
Outwit, Outplay, Out-Generate: A Framework for Designing Strategic Generative Agents in Competitive Environments S Thudium, F Cimini, R Vyas, K Sullivan, L Petro, A Zhu, C Callison-Burch | | |
DAGGER: Data Augmentation for Generative Gaming in Enriched Realms C Callison-Burch, A Patel, J Dennis, A Zhu | | |