Careful surveillance at play: Human-animal relations and mobile media in the home I Richardson, L Hjorth, Y Strengers, W Balmford Refiguring techniques in digital visual research, 105-116, 2017 | 38 | 2017 |
Mobile Minecraft: Negotiated space and perceptions of play in Australian families W Balmford, H Davies Mobile Media & Communication 8 (1), 3-21, 2020 | 22 | 2020 |
Exploring Minecraft: Ethnographies of Play and Creativity L Hjorth, I Richardson, H Davies, W Balmford Springer Nature, 2020 | 21 | 2020 |
Careful surveillance and pet wearables: At home with animals L Hjorth, I Richardson, W Balmford The Conversation 5, 2016 | 12 | 2016 |
Playing during COVID-19 L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ... Exploring Minecraft: Ethnographies of Play and Creativity, 167-182, 2020 | 8 | 2020 |
Supervised play: Intimate surveillance and children’s mobile media usage W Balmford, L Hjorth, I Richardson The Routledge Companion to digital media and children, 185-194, 2020 | 7 | 2020 |
The art of play: ethnography and playful interventions with young people L Hjorth, W Balmford, S Greenfield, L GASPARD, A NASEEM, ... The Routledge Companion to Digital Ethnography, 314-325, 2017 | 5 | 2017 |
Metagaming and paratextual play L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ... Exploring Minecraft: Ethnographies of Play and Creativity, 99-120, 2020 | 4 | 2020 |
Taking over the Home: Children’s Mobile Media Play in Domestic Space W Balmford, L Hjorth, I Richardson Young Children’s Rights in a Digital World, 69-80, 2021 | 2 | 2021 |
Playing with steam: an ethnographic enquiry into Melbourne household gaming W Balmford RMIT University, 2018 | 2 | 2018 |
Tapping in: Playful mobile media art in Australia H Davies, W Balmford The Routledge Companion to Mobile Media Art, 214-225, 2020 | 1 | 2020 |
Mobile technology and class: Australian family households, socioeconomic status and techno-literacy W Balmford, L Hjorth The Routledge Companion to Media and Class, 110-121, 2019 | 1 | 2019 |
SUPERVISED PLAY W Balmford, L Hjorth, I Richardson The Routledge Companion to Digital Media and Children, 2020 | | 2020 |
Play Practices and Modalities L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ... Exploring Minecraft: Ethnographies of Play and Creativity, 77-97, 2020 | | 2020 |
Exploring Play L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ... Exploring Minecraft: Ethnographies of Play and Creativity, 27-47, 2020 | | 2020 |
Games in Institutional Spaces L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ... Exploring Minecraft: Ethnographies of Play and Creativity, 145-166, 2020 | | 2020 |
The Phenomenon L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ... Exploring Minecraft: Ethnographies of Play and Creativity, 1-23, 2020 | | 2020 |
Understanding Play L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ... Exploring Minecraft: Ethnographies of Play and Creativity, 49-73, 2020 | | 2020 |
Playing at Home L Hjorth, I Richardson, H Davies, W Balmford, L Hjorth, I Richardson, ... Exploring Minecraft: Ethnographies of Play and Creativity, 123-144, 2020 | | 2020 |
Mobility Through Games: Asian international students and gaming cultures in Melbourne JWE Wong, W Balmford, L Hjorth, I Richardson Videogames and the Global South, 259-268, 2019 | | 2019 |