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Konrad Biercewicz
Konrad Biercewicz
Uniwersytet Szczeciński
Verified email at usz.edu.pl
Title
Cited by
Cited by
Year
Method for selecting an engagement index for a specific type of game using cognitive neuroscience
K Biercewicz, M Borawski, J Duda
International Journal of Computer Games Technology 2020 (1), 2450651, 2020
192020
Modern methods of sustainable behaviour analysis—the case of purchasing FMCG
K Biercewicz, U Chrąchol-Barczyk, J Duda, M Wiścicka-Fernando
Sustainability 14 (20), 13387, 2022
132022
The improvements propositions for players’ engagement and sustainable behaviors in managerial games
K Biercewicz, A Sulich, L Sołoducho-Pelc
Procedia Computer Science 207, 1509-1518, 2022
122022
On the effectiveness of using virtual reality games in social marketing
A Borawska, M Borawski, K Biercewicz, M Łatuszyńska, J Duda
Procedia Computer Science 176, 3047-3056, 2020
102020
Planning an experiment in a virtual environment reality as a place of research on human behaviour using methods of neuroscience measurement–bibliometric analysis and …
K Słupińska, J Duda, K Biercewicz
Procedia Computer Science 192, 3123-3133, 2021
92021
Best practices of neurophysiological data collection for media message evaluation in social campaigns
A Borawska, J Duda, K Biercewicz
Procedia Computer Science 192, 4017-4026, 2021
52021
Determination of the inaccuracies of calculated EEG indices
M Borawski, K Biercewicz, J Duda
Sensors 20 (19), 5715, 2020
42020
Examining the Degree of Engagement of a Participant in Economic Games Using Cognitive Neuroscience Techniques
K Biercewicz, M Borawski
Experimental and Quantitative Methods in Contemporary Economics …, 2020
42020
Methods of Examining the Neuronal Bases of Financial Decisions
M Piwowarski, K Biercewicz, M Borawski
Effective Investments on Capital Markets: 10th Capital Market Effective …, 2019
32019
USING HIGH-TECH TOO LS FOR CONSUMER BUYING DECISIONS OF FMCG.
M Wiścicka-Fernando, K Biercewicz
Scientific Papers of Silesian University of Technology. Organization …, 2023
22023
VR educational game in public awareness campaign preventing the spread of COVID-19–a pilot study
K Biercewicz, A Borawska, M Borawski, J Duda
Procedia Computer Science 225, 2057-2066, 2023
22023
Impact of the healthcare potential in the European countries on infections and mortality caused by Covid-19
M Borawski, J Duda, K Biercewicz
Procedia Computer Science 192, 4037-4046, 2021
22021
The Effectiveness of Computer Games in Social Campaigns: A Case Study
M Borawski, A Borawska, K Biercewicz, J Duda
European Research Studies 23 (3), 598-612, 2020
22020
Examining Engagement and Emotions in Financial Simulation Games
K Biercewicz, J Duda, M Borawski
Effective Investments on Capital Markets: 10th Capital Market Effective …, 2019
22019
Consumer emotions, purchasing decisions, shopping time, and paths in virtual reality
K Biercewicz, K Włodarczyk, M Wiścicka-Fernando
Human Technology 20 (2), 399-415, 2024
12024
Studying consumer emotions and purchase preferences in a virtual reality environment: a bibliometric analysis
K Biercewicz, K Włodarczyk, M Wiścicka-Fernando
Marketing Instytucji Naukowych i Badawczych 52 (2), 105-128, 2024
2024
Using Mixed Reality for Green Marketing Strategies: bibliometric analysis
K Biercewicz
Procedia Computer Science 246, 5488-5497, 2024
2024
Experiences of residents in using smart city technologies
K Biercewicz, KSD Fernando, S Misiak-Kwit, M Wiścicka-Fernando
Procedia Computer Science 246, 5074-5083, 2024
2024
Customers' emotions and openness to product co-creation: an empirical analysis based on EEG data
K Biercewicz, M Wiścicka-Fernando
University of Piraeus. International Strategic Management Association, 2023
2023
Modern Methods of Sustainable Behaviour Analysis—The Case of Purchasing FMCG. Sustainability 2022, 14, 13387
K Biercewicz, U Chrąchol-Barczyk, J Duda, M Wiścicka-Fernando
s Note: MDPI stays neu-tral with regard to jurisdictional claims in …, 2022
2022
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