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Sam von Gillern
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Year
Digital citizenship with social media: Participatory practices of teaching and learning in secondary education
B Gleason, S Von Gillern
Journal of Educational Technology & Society 21 (1), 200-212, 2018
3852018
Video-game based instruction for vocabulary acquisition with English language learners: A Bayesian meta-analysis
CG Thompson, S von Gillern
Educational Research Review 30, 100332, 2020
1112020
The gamer response and decision framework: A tool for understanding video gameplay experiences
S Gillern
Simulation & Gaming 47 (5), 666-683, 2016
402016
Games and Game-based Learning in Instructional Design
S von Gillern, Z Alaswad
The International Journal of Technologies in Education 23 (4), 1-7, 2016
382016
Digital citizenship, media literacy, and the ACTS Framework
S von Gillern, B Gleason, A Hutchison
The reading teacher 76 (2), 145-158, 2022
352022
Fostering multimodal analyses of video games: Reflective writing in the middle school
CJ Stufft, S von Gillern
Journal of Adolescent & Adult Literacy 65 (3), 245-255, 2021
322021
Media literacy, digital citizenship and their relationship: Perspectives of preservice teachers
S von Gillern, M Korona, W Wright, H Gould, B Haskey-Valerius
Teaching and Teacher Education 138, 104404, 2024
222024
Multimodality, learning and decision‐making: children's metacognitive reflections on their engagement with video games as interactive texts
S von Gillern, C Stufft
Literacy 57 (1), 3-16, 2023
152023
Accessibility in video gaming: An overview and implications for English language arts education
S von Gillern, B Nash
Journal of Adolescent & Adult Literacy 66 (6), 382-390, 2023
142023
We learn in the form of stories: how digital storytelling supports critical digital literacy for pre-service teachers
LM Walters, S von Gillern
International Journal of Digital Literacy and Digital Competence (IJDLDC) 9 …, 2018
132018
Informal social-emotional learning in gaming affinity spaces: evidence from a reddit discussion thread on elden ring
A Czauderna, S von Gillern, B Robinson
Simulation & Gaming 55 (1), 30-50, 2024
92024
Digital citizenship and its relevance for literacy education: perspectives of preservice teachers
S von Gillern, H Gould, M Gannon, B Haskey-Valerius
The Australian Journal of Language and Literacy 47 (1), 73-90, 2024
82024
Literacy educators’ attitudes on video games and learning
S von Gillern, B Nash, C Stufft, H Gould
European Conference on Games Based Learning 16 (1), 793-802, 2022
72022
Integrating video games into the ELA classroom
S von Gillern, C Stufft, M Harvey
Literacy Today 38 (6), 64-65, 2021
72021
Communication, cooperation, and competition: Examining the literacy practices of esports teams
S von Gillern
Esports research and its integration in education, 148-167, 2021
72021
Games and their embodied learning principles in the classroom: Connecting learning theory to practice
S von Gillern
Gamification in education: Breakthroughs in research and practice, 554-582, 2018
72018
Minecraft and elementary literacy learning: The perspectives and ideas of preservice teachers
S von Gillern, C Stufft, R Marlatt, L Nadolny
Handbook of Research on Acquiring 21st Century Literacy Skills Through Game …, 2022
62022
How students can be effective citizens in the digital age: Establishing the Teachers' Perceptions on Digital Citizenship Scale
S von Gillern, C Rose, A Hutchison
British Journal of Educational Technology, 2024
52024
Preservice Teachers’ conceptualizations of media literacy, digital citizenship, and their relationship
B Haskey-Valerius, H Gould, S von Gillern
Society for Information Technology & Teacher Education International …, 2022
52022
7 DIGITAL MINDSETS: COLLEGE-LEVEL ESL INSTRUCTORS'PERCEPTIONS OF MULTIMODAL TECHNOLOGIES AND VIDEO GAMES FOR LANGUAGE INSTRUCTION
LS dos Santos, S von Gillern, J Lockwood, J Geluso
European Journal of Applied Linguistics and TEFL 9 (1), 131-152, 2020
52020
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Articles 1–20