Social interactive learning in multiplayer games V Camilleri, L Busuttil, M Montebello Serious games and edutainment applications, 481-501, 2011 | 64 | 2011 |
Enhancing teacher resilience: From self-reflection to professional development M Wosnitza, R Delzepich, J Schwarze, M O’Donnell, V Faust, V Camilleri Resilience in education: Concepts, contexts and connections, 275-288, 2018 | 53 | 2018 |
A case study inside virtual worlds: use of analytics for immersive spaces V Camilleri, S de Freitas, M Montebello, P McDonagh-Smith Proceedings of the Third International Conference on Learning Analytics and …, 2013 | 40 | 2013 |
Virtual World Presence for Pre-service Teachers: Does the TAM Model Apply? V Camilleri, M Montebello 2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011 | 19 | 2011 |
Using mobile technology and a participatory sensing approach for crowd monitoring and management during large-scale mass gatherings M Wirz, E Mitleton-Kelly, T Franke, V Camilleri, M Montebello, D Roggen, ... Co-Evolution of Intelligent Socio-Technical Systems: Modelling and …, 2013 | 18 | 2013 |
Walking in small shoes: Investigating the power of VR on empathising with children's difficulties V Camilleri, M Montebello, A Dingli, V Briffa 2017 23rd international conference on virtual system & multimedia (VSMM), 1-6, 2017 | 14 | 2017 |
MOOCs: Exploiting Networks for the Education of the Masses or Just a Trend? V Camilleri, L Busuttil, M Montebello The Social Classroom: Integrating Social Network Use in Education, 348-366, 2014 | 14 | 2014 |
Artificial Intelligence and Machine Learning Education and Literacy: Teacher Training for Primary and Secondary Education Teachers I Voulgari, E Stouraitis, V Camilleri, K Karpouzis Handbook of Research on Integrating ICTs in STEAM Education, 1-21, 2022 | 11 | 2022 |
SLAVE: Second Life Assistant in a Virtual Learning Environment V Camilleri, M Montebello OU, 2008 | 10 | 2008 |
The role of social media in higher education M Montebello, V Camilleri International Journal of Learning and Teaching 4 (4), 311-317, 2018 | 9 | 2018 |
Employing virtual reality in academia M Montebello, V Camilleri International Journal of Information and Education Technology 8 (10), 736-741, 2018 | 8 | 2018 |
Designing GBL for Higher Education: Pitfalls & Recommendations V Camilleri European Conference on Games Based Learning 17 (1), 869-875, 2023 | 5 | 2023 |
AI in education-a practical guide for teachers and young people V Camilleri, A Dingli, M Montebello University of Malta. Department of Artificial Intelligence, 2019 | 5 | 2019 |
A case study inside virtual worlds: Use of learning analytics for immersive spaces V Camilleri, S de Freitas, M Montebello, P McDonagh-Smith Proceedings of the 3rd International Conference on Learning Analytics and …, 2013 | 5 | 2013 |
Gamify your classroom!–A guidebook tool for an alternative pedagogical approach to class-based teaching V Camilleri, A Dingli, M Montebello Mita, 2016 | 4 | 2016 |
Games and citizen engagement: Towards democracy 3.0 V Camilleri, A Dingli, M Montebello IGI Global, 2016 | 4 | 2016 |
If you aren’t experiencing it, you’re not understanding it! Using virtual reality to understand migrants J Camilleri, D Scicluna, V Briffa, V Camilleri, A Dingli, M Montebello ICERI2016 Proceedings, 7274-7289, 2016 | 4 | 2016 |
Appropriation of an online mobile community by marginalised young people: experiences from an Austrian case study E Unterfrauner, I Marschalek, M Montebello, V Camilleri, A Dingli Proceedings of MLearn, 2010 | 4 | 2010 |
ARieL: Augmented Reality in interactive e-Learning V Camilleri, M Montebello November, 2008 | 4 | 2008 |
Augmented Reality in Cultural Heritage: Designing for Mobile AR User Experiences V Camilleri Rediscovering Heritage Through Technology: A Collection of Innovative …, 2020 | 3 | 2020 |