Understanding digital games J Bryce, J Rutter Sage, 2006 | 361 | 2006 |
Gender dynamics and the social and spatial organization of computer gaming J Bryce, J Rutter Leisure studies 22 (1), 1-15, 2003 | 329 | 2003 |
Killing like a girl: Gendered gaming and girl gamers’ visibility J Bryce, J Rutter Computer Games and Digital Cultures Conference Proceedings, 2002 | 227 | 2002 |
Ethnographic presence in nebulous settings J Rutter, GWH Smith Virtual methods: Issues in social research on the Internet, 81-92, 2005 | 214 | 2005 |
Stand-up as interaction: Performance and audience in comedy venues J Rutter PQDT-UK & Ireland, 1997 | 209 | 1997 |
The gendering of computer gaming: Experience and space J Bryce, J Rutter Lsa Publication 79, 3-22, 2003 | 148 | 2003 |
The consumption of counterfeit goods: here be pirates?' J Rutter, J Bryce Sociology 42 (6), 1146-1164, 2008 | 130 | 2008 |
Spectacle of the deathmatch: Character and narrative in first-person shooters J Bryce, J Rutter ScreenPlay: Cinema/videogames/interfaces, 66-80, 2002 | 107 | 2002 |
Gendered gaming in gendered space J Bryce, J Rutter Handbook of computer game studies, 301-310, 2005 | 105 | 2005 |
Playing the game: Performance in digital game audiences G Crawford, J Rutter Fandom: Identities and communities in a mediated world, 271-281, 2007 | 101 | 2007 |
Sociology of Trust Towards a Sociology ofE-trust' J Rutter International Journal of New Product Development and Innovation Management 2 …, 2001 | 98 | 2001 |
The stand-up introduction sequence: Comparing comedy compères J Rutter Journal of Pragmatics 32 (4), 463-483, 2000 | 81 | 2000 |
Digital games and cultural studies G Crawford, J Rutter Understanding digital games, 148-165, 2006 | 60 | 2006 |
Rhetoric in stand-up comedy: Exploring performer-audience interaction J Rutter Stylistyka 10, 307-325, 2001 | 58 | 2001 |
In the game–in the flow: Presence in public computer gaming J Bryce, J Rutter Computer Games and Digital Textualities Conference, IT University of Copenhagen, 2001 | 57 | 2001 |
Hidden Innovation in the creative industries L Green, I Miles, J Rutter London: NESTA Working Paper. Рисунок, 2007 | 56 | 2007 |
11 Digital games and gender J Bryce, J Rutter, C Sullivan Understanding digital games, 185, 2006 | 45 | 2006 |
Hidden innovation in the creative sectors L Green, I Miles, J Rutter Manchester Institute for Innovation Research, Working Paper for NESTA, 2007 | 44 | 2007 |
Understanding consumers’ understanding of mobile entertainment K Moore, J Rutter Mobile Entertainment: User-Centred Perspectives, 49-65, 2004 | 39 | 2004 |
Developing and validating a new national remote health advice syndromic surveillance system in England SE Harcourt, RA Morbey, P Loveridge, L Carrilho, D Baynham, E Povey, ... Journal of Public Health 39 (1), 184-192, 2017 | 34 | 2017 |