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Jason Rutter
Title
Cited by
Cited by
Year
Understanding digital games
J Bryce, J Rutter
Sage, 2006
3612006
Gender dynamics and the social and spatial organization of computer gaming
J Bryce, J Rutter
Leisure studies 22 (1), 1-15, 2003
3292003
Killing like a girl: Gendered gaming and girl gamers’ visibility
J Bryce, J Rutter
Computer Games and Digital Cultures Conference Proceedings, 2002
2272002
Ethnographic presence in nebulous settings
J Rutter, GWH Smith
Virtual methods: Issues in social research on the Internet, 81-92, 2005
2142005
Stand-up as interaction: Performance and audience in comedy venues
J Rutter
PQDT-UK & Ireland, 1997
2091997
The gendering of computer gaming: Experience and space
J Bryce, J Rutter
Lsa Publication 79, 3-22, 2003
1482003
The consumption of counterfeit goods: here be pirates?'
J Rutter, J Bryce
Sociology 42 (6), 1146-1164, 2008
1302008
Spectacle of the deathmatch: Character and narrative in first-person shooters
J Bryce, J Rutter
ScreenPlay: Cinema/videogames/interfaces, 66-80, 2002
1072002
Gendered gaming in gendered space
J Bryce, J Rutter
Handbook of computer game studies, 301-310, 2005
1052005
Playing the game: Performance in digital game audiences
G Crawford, J Rutter
Fandom: Identities and communities in a mediated world, 271-281, 2007
1012007
Sociology of Trust Towards a Sociology ofE-trust'
J Rutter
International Journal of New Product Development and Innovation Management 2 …, 2001
982001
The stand-up introduction sequence: Comparing comedy compères
J Rutter
Journal of Pragmatics 32 (4), 463-483, 2000
812000
Digital games and cultural studies
G Crawford, J Rutter
Understanding digital games, 148-165, 2006
602006
Rhetoric in stand-up comedy: Exploring performer-audience interaction
J Rutter
Stylistyka 10, 307-325, 2001
582001
In the game–in the flow: Presence in public computer gaming
J Bryce, J Rutter
Computer Games and Digital Textualities Conference, IT University of Copenhagen, 2001
572001
Hidden Innovation in the creative industries
L Green, I Miles, J Rutter
London: NESTA Working Paper. Рисунок, 2007
562007
11 Digital games and gender
J Bryce, J Rutter, C Sullivan
Understanding digital games, 185, 2006
452006
Hidden innovation in the creative sectors
L Green, I Miles, J Rutter
Manchester Institute for Innovation Research, Working Paper for NESTA, 2007
442007
Understanding consumers’ understanding of mobile entertainment
K Moore, J Rutter
Mobile Entertainment: User-Centred Perspectives, 49-65, 2004
392004
Developing and validating a new national remote health advice syndromic surveillance system in England
SE Harcourt, RA Morbey, P Loveridge, L Carrilho, D Baynham, E Povey, ...
Journal of Public Health 39 (1), 184-192, 2017
342017
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