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Kenwright
Kenwright
Graphics, Data Mining, Machine Learning, Ray-Tracing, WebGPU, GPU, VR, AR, MR, XR,
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Year
A Beginners Guide to Dual-Quaternions: What They Are, How They Work, and How to Use Them for 3D Character Hierarchies
B Kenwright
The 20th International Conference on Computer Graphics, Visualization and …, 2012
2372012
Virtual reality: ethical challenges and dangers [opinion]
B Kenwright
IEEE Technology and Society Magazine 37 (4), 20-25, 2018
2042018
Inverse kinematics–cyclic coordinate descent (ccd)
B Kenwright
Journal of Graphics Tools 16 (4), 177-217, 2012
1782012
There's more to sound than meets the ear: Sound in interactive environments
B Kenwright
IEEE Computer Graphics and Applications 40 (4), 62-70, 2020
1362020
Synthesizing Balancing Character Motions
B Kenwright
9th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS …, 2012
1262012
Brief review of video games in learning & education how far we have come
B Kenwright
Siggraph asia 2017 symposium on education, 1-10, 2017
1202017
Inverse kinematics with dual-quaternions, exponential-maps, and joint limits
B Kenwright
International Journal on Advances in Intelligent Systems 6 (1), 2013
112*2013
Interactive web-based programming through game-based methodologies
B Kenwright
ACM SIGGRAPH 2020 Educator's Forum, 1-2, 2020
1112020
Dynamic balancing and walking for real-time 3d characters
B Kenwright, R Davison, G Morgan
Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011
1092011
Free-form tetrahedron deformation
B Kenwright
Advances in Visual Computing: 11th International Symposium, ISVC 2015, Las …, 2015
1082015
Fast efficient fixed-size memory pool: No loops and no overhead
B Kenwright
COMPUTATION TOOLS 2012 : The Third International Conference on Computational …, 2012
107*2012
Holistic game development curriculum
B Kenwright
Siggraph asia 2016 symposium on education, 1-5, 2016
1052016
Integrating real-time fluid simulation with a voxel engine
J Zadick, B Kenwright, K Mitchell
The Computer Games Journal 5, 55-64, 2016
1042016
Real-time deformable soft-body simulation using distributed mass-spring approximations
B Kenwright, R Davison, G Morgan
CONTENT, The Third International Conference on Creative Content Technologies, 2011
1022011
Planar character animation using genetic algorithms and GPU parallel computing
B Kenwright
Entertainment Computing 5 (4), 285-294, 2014
1002014
Inverse Kinematic Solutions for Articulated Characters using Massively Parallel Architectures and Differential Evolutionary Algorithms
B Kenwright
Workshop on Virtual Reality Interaction and Physical Simulation, 2017
972017
Practical Introduction to Rigid Body Linear Complementary Problem (LCP) Constraint Solvers
B Kenwright, G Morgan
Algorithmic and Architectural Gaming Design, 159-205, 2012
972012
Generic convex collision detection using support mapping
B Kenwright
Technical report, 2015
952015
Dual-Quaternions: From Classical Mechanics to Computer Graphics and Beyond
B Kenwright
95*
Multiplayer retro web-based game development
B Kenwright
ACM SIGGRAPH 2021 educators forum, 1-143, 2021
942021
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