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Lucy Amelia Sparrow
Lucy Amelia Sparrow
Computing and Information Systems, University of Melbourne
Verified email at student.unimelb.edu.au - Homepage
Title
Cited by
Cited by
Year
Unpacking “boardgames with apps”: The hybrid digital boardgame model
M J. Rogerson, L A. Sparrow, M R. Gibbs
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
422021
The ethics of multiplayer game design and community management: Industry perspectives and challenges
L A. Sparrow, M Gibbs, M Arnold
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
392021
Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games
LA Sparrow, M Gibbs, M Arnold
Games and Culture 16 (6), 719–742, 2021
262021
More than a gimmick-Digital tools for boardgame play
MJ Rogerson, LA Sparrow, MR Gibbs
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-23, 2021
252021
From ‘Silly’ to ‘Scumbag’: Reddit discussion of a case of groping in a virtual reality game
LA Sparrow, M Antonellos, M Gibbs, M Arnold
2020 DiGRA International Conference: Play Everywhere, 2020
182020
The “digital animal intuition”: The ethics of violence against animals in video games
S Coghlan, LA Sparrow
Ethics and Information Technology, https://doi.org/10.1007/s10676-020-09557, 2020
142020
Apathetic villagers and the trolls who love them: Player amorality in online multiplayer games
LA Sparrow, M Gibbs, M Arnold
OZCHI'19: Proceedings of the 31st Australian Conference on Human-Computer …, 2019
142019
Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced Play
LA Sparrow, MJ Rogerson
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 45-72, 2023
52023
Freeman. 2022." The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play."
MJ Rogerson, LA Sparrow, O Sophie
Proceedings of the Australian Conference on Computer-Human Interaction …, 0
5
Heart and Soul: The Ethics of Biometric Capture in Immersive Artistic Performance
LA Sparrow, C Galwey, B Loveridge, S Glasser, MS Osborne, RM Kelly
Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-23, 2024
22024
The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play
MJ Rogerson, LA Sparrow, SO Freeman
Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022
22022
Productive Distrust: Playing with the player in digital games
LA Sparrow, F Allison, M Gibbs, M Arnold
DiGRAA'20: The Digital Games Research Association Australia 2020, 2020
22020
Escaping the Laboratorium of Dr Moustache: Learning About Distanced Play Through Game Design
MJ Rogerson, LA Sparrow, SO Freeman
12023
Capturing hybridity: A comparative analysis of three hybrid digital board games
MJ Rogerson, LA Sparrow, MR Gibbs
Proceedings of the 2021 DiGRA International Conference: Game, Play and the …, 2021
12021
Commensality as a conceptual framework for TTRPG research
R Edwards, M Gibbs, L Sparrow, T Kohn
2025
Towards Ethical AI Moderation in Multiplayer Games
LA Sparrow, R Galwey, D Jovic, T Hardwick, MA Butt
Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-30, 2024
2024
Cross-platform storytelling in Dungeons & Dragons: How players use technology to explore and create stories in D&D
R Edwards, M Gibbs, L Sparrow, T Kohn
2024
Is There Room for Community Ethics in Game Design Education?
LA Sparrow, M Gibbs, M Arnold
DiGRA Australia National Conference 2021, 2021
2021
People@Meeple: “It’s a community thing”
MJ Rogerson, LA Sparrow, M Gibbs
DiGRA'19 - Abstract Proceedings of the 2019 DiGRA International Conference …, 2019
2019
The body as data: Immersive Technology and Biometric Artistic Performance
L Sparrow, C Galwey, B Loveridge, S Glasser, M Osborne
Critical Augmented and Virtual Reality Research Network, 0
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