Unpacking “boardgames with apps”: The hybrid digital boardgame model M J. Rogerson, L A. Sparrow, M R. Gibbs Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 42 | 2021 |
The ethics of multiplayer game design and community management: Industry perspectives and challenges L A. Sparrow, M Gibbs, M Arnold Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 39 | 2021 |
Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games LA Sparrow, M Gibbs, M Arnold Games and Culture 16 (6), 719–742, 2021 | 26 | 2021 |
More than a gimmick-Digital tools for boardgame play MJ Rogerson, LA Sparrow, MR Gibbs Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-23, 2021 | 25 | 2021 |
From ‘Silly’ to ‘Scumbag’: Reddit discussion of a case of groping in a virtual reality game LA Sparrow, M Antonellos, M Gibbs, M Arnold 2020 DiGRA International Conference: Play Everywhere, 2020 | 18 | 2020 |
The “digital animal intuition”: The ethics of violence against animals in video games S Coghlan, LA Sparrow Ethics and Information Technology, https://doi.org/10.1007/s10676-020-09557, 2020 | 14 | 2020 |
Apathetic villagers and the trolls who love them: Player amorality in online multiplayer games LA Sparrow, M Gibbs, M Arnold OZCHI'19: Proceedings of the 31st Australian Conference on Human-Computer …, 2019 | 14 | 2019 |
Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced Play LA Sparrow, MJ Rogerson Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 45-72, 2023 | 5 | 2023 |
Freeman. 2022." The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play." MJ Rogerson, LA Sparrow, O Sophie Proceedings of the Australian Conference on Computer-Human Interaction …, 0 | 5 | |
Heart and Soul: The Ethics of Biometric Capture in Immersive Artistic Performance LA Sparrow, C Galwey, B Loveridge, S Glasser, MS Osborne, RM Kelly Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-23, 2024 | 2 | 2024 |
The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play MJ Rogerson, LA Sparrow, SO Freeman Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022 | 2 | 2022 |
Productive Distrust: Playing with the player in digital games LA Sparrow, F Allison, M Gibbs, M Arnold DiGRAA'20: The Digital Games Research Association Australia 2020, 2020 | 2 | 2020 |
Escaping the Laboratorium of Dr Moustache: Learning About Distanced Play Through Game Design MJ Rogerson, LA Sparrow, SO Freeman | 1 | 2023 |
Capturing hybridity: A comparative analysis of three hybrid digital board games MJ Rogerson, LA Sparrow, MR Gibbs Proceedings of the 2021 DiGRA International Conference: Game, Play and the …, 2021 | 1 | 2021 |
Commensality as a conceptual framework for TTRPG research R Edwards, M Gibbs, L Sparrow, T Kohn | | 2025 |
Towards Ethical AI Moderation in Multiplayer Games LA Sparrow, R Galwey, D Jovic, T Hardwick, MA Butt Proceedings of the ACM on Human-Computer Interaction 8 (CHI PLAY), 1-30, 2024 | | 2024 |
Cross-platform storytelling in Dungeons & Dragons: How players use technology to explore and create stories in D&D R Edwards, M Gibbs, L Sparrow, T Kohn | | 2024 |
Is There Room for Community Ethics in Game Design Education? LA Sparrow, M Gibbs, M Arnold DiGRA Australia National Conference 2021, 2021 | | 2021 |
People@Meeple: “It’s a community thing” MJ Rogerson, LA Sparrow, M Gibbs DiGRA'19 - Abstract Proceedings of the 2019 DiGRA International Conference …, 2019 | | 2019 |
The body as data: Immersive Technology and Biometric Artistic Performance L Sparrow, C Galwey, B Loveridge, S Glasser, M Osborne Critical Augmented and Virtual Reality Research Network, 0 | | |