Automatic Content Generation in the Galactic Arms Race Video Game EJ Hastings, RK Guha, KO Stanley IEEE Transactions on Computational Intelligence and AI in Games 1 (4), 245-263, 2009 | 249 | 2009 |
Evolving content in the galactic arms race video game EJ Hastings, RK Guha, KO Stanley 2009 IEEE Symposium on Computational Intelligence and Games, 241-248, 2009 | 223 | 2009 |
Optimization of large-scale, real-time simulations by spatial hashing EJ Hastings, J Mesit, RK Guha Proc. 2005 Summer Computer Simulation Conference 37 (4), 9-17, 2005 | 58 | 2005 |
Interactive evolution of particle systems for computer graphics and animation EJ Hastings, RK Guha, KO Stanley IEEE Transactions on Evolutionary Computation 13 (2), 418-432, 2008 | 48 | 2008 |
Neat particles: Design, representation, and animation of particle system effects E Hastings, R Guha, KO Stanley 2007 IEEE Symposium on Computational Intelligence and Games, 154-160, 2007 | 42 | 2007 |
Interactive genetic engineering of evolved video game content EJ Hastings, KO Stanley Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-4, 2010 | 18 | 2010 |
Systems and methods for evolving content for computer games KO Stanley, EJ Hastings US Patent 11,007,441, 2021 | 17 | 2021 |
Galactic arms race: An experiment in evolving video game content EJ Hastings, KO Stanley ACM SIGEVOlution 4 (4), 2-10, 2010 | 11 | 2010 |
Demonstrating automatic content generation in the galactic arms race video game E Hastings, R Guha, K Stanley Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009 | 10 | 2009 |
Muti-level SB Collide: Collision and Self-Collision in Soft Bodies J Mesit, RK Guha, EJ Hastings International Conference on Computer Games: CGAMES2006, 2006 | 10 | 2006 |
T-collide: Temporal, real-time collision detection for mobile objects E Hastings, J Mesit, R Guha Computer Games: Artificial Intelligence, Design, and Education, 2004 | 6 | 2004 |
Member, L., IEEE, & Stanley, KO (2009, December). Automatic Content Generation in the Galactic Arms Race Video Game EJ Hastings, RK Guha IEEE Trabsactions on Computational Intelligence and AI in Games 1 (4), 245-263, 0 | 6 | |
T-Collide: A Temporal, Real-Time Collision Detection Technique for Bounded Objects EJ Hastings, J Mesit, RK Guha 5th International Conference on Computer Games: Artificial Intelligence …, 2004 | 2 | 2004 |
Optimized collision detection for flexible objects in a large environment J Mesit, E Hastings, R Guha Computer Games: Artificial Intelligence, Design, and Education, 2004 | 2 | 2004 |
A Scalable Technique for Large Scale, Real-Time Range Monitoring of Heterogeneous Clients EJ Hastings, J Mesit, RK Guha 2007 3rd International Conference on Testbeds and Research Infrastructure …, 2007 | 1 | 2007 |
Automatic graphics and game content generation through evolutionary computation E Hastings University of Central Florida, 2009 | | 2009 |
Tools and Systems For Games H Fukutake, Y Okada, K Niijima, MA Burley, NE Gough, QH Mehdi, ... Proceedings of CGAIDE’2004, 19, 2004 | | 2004 |
Optimizing Real Time 3D Particle Systems E Hastings | | |
2009 Index IEEE Transactions on Computational Intelligence and AI in Games Vol. MP Anastasopoulos, D Ashlock, W Ashlock, FT Asr, Z Azimifar, S Bakkes, ... Simulation 298, 308, 0 | | |