Teacher competencies in game-based pedagogy T Nousiainen, M Kangas, J Rikala, M Vesisenaho Teaching and Teacher Education 74, 85-97, 2018 | 288 | 2018 |
Why do teachers use game-based learning technologies? The role of individual and institutional ICT readiness J Hamari, T Nousiainen 2015 48th Hawaii international conference on system sciences, 682-691, 2015 | 119 | 2015 |
Children's involvement in the design of game-based learning environments T Nousiainen Design and use of serious games, 49-66, 2009 | 53 | 2009 |
Using a mobile application to support children's writing motivation S Kanala, T Nousiainen, M Kankaanranta Interactive Technology and Smart Education 10 (1), 4-14, 2013 | 41 | 2013 |
Digital stories with children: Examining digital storytelling as a pedagogical process in ECEC O Merjovaara, T Nousiainen, L Turja, S Isotalo Journal of Early Childhood Education Research 9 (1), 2020 | 31 | 2020 |
Exploring Children′ s Requirements for Game‐Based Learning Environments T Nousiainen, M Kankaanranta Advances in Human‐Computer Interaction 2008 (1), 284056, 2008 | 18 | 2008 |
Creative improvisations with information and communication technology to support learning: A conceptual and developmental framework M Vesisenaho, P Dillon, S Havu-Nuutinen, T Nousiainen, T Valtonen, ... Journal of Teacher Education and Educators 6 (3), 229-250, 2017 | 14 | 2017 |
A mobile application concept to encourage independent mobility for blind and visually impaired students J Liimatainen, M Häkkinen, T Nousiainen, M Kankaanranta, ... Computers Helping People with Special Needs: 13th International Conference …, 2012 | 12 | 2012 |
Early childhood pre-service teachers’ attitudes towards digital technologies and their relation to digital competence O Merjovaara, K Eklund, T Nousiainen, S Karjalainen, M Koivula, ... Education and Information Technologies, 1-16, 2024 | 11 | 2024 |
Gamifying teacher students’ learning platform: information and communication technology in teacher education courses T Nousiainen, M Vesisenaho, E Ahlstrom, M Peltonen, S Fort, S Gómez Eighth International Conference on Technological Ecosystems for Enhancing …, 2020 | 10 | 2020 |
" Let's do this together and see what we can come up with!": Teachers' Views on Applying Game-based Pedagogy in Meaningful Ways T Nousiainen, M Vesisenaho, P Eskelinen eLearning Papers 2015 (44), 2015 | 10 | 2015 |
Gamification based on user types: When and where it is worth applying L Subirats, T Nousiainen, A Hooda, L Rubio-Andrada, S Fort, ... Applied Sciences 13 (4), 2269, 2023 | 8 | 2023 |
To sit or to stand, that is the question: examining the effects of work posture change on the well-being at work of software professionals M Makkonen, M Silvennoinen, T Nousiainen, AJ Pesola, M Vesisenaho International Journal of Networking and Virtual Organisations 17 (4), 371-391, 2017 | 8 | 2017 |
Arjen mobiilipalvelut-hankkeen oppimisen ja hyvinvoinnin mobiiliratkaisut M Kankaanranta, P Neittaanmäki, T Nousiainen Agora Center, Jyväskylän yliopisto, 2013 | 8 | 2013 |
Guidelines for digital storytelling in early childhood education A Contini, C Bertolini, L Manera, I Martin, D Schlemmer, M Kiefer, ... Zugriff am 11, 2021, 2018 | 7 | 2018 |
Arjen mobiilipalvelut-hankkeen oppimisen ja hyvinvoinnin mobiiliratkaisut.[Mobile solutions for learning and wellbeing] M Kankaanranta, P Neittaanmäki, T Nousiainen University of Jyväskylä, 2013 | 7 | 2013 |
School of Digital Wizards: Exploring the Gamification User Types in a Blended IT Course A Hooda, T Nousiainen, M Vesisenaho, E Ahlström, S Fort, L Subirats, ... 2022 IEEE Frontiers in Education Conference (FIE), 1-5, 2022 | 6 | 2022 |
Telling stories with digital board games: Narrative game worlds in literacies learning SM Tikka, M Kankaanranta, T Nousiainen, M Hankala Games-based learning advancements for multi-sensory human computer …, 2009 | 6 | 2009 |
Etäopiskelun kuormittavuus-ja voimavaratekijät: Opettajaopiskelijoiden kokemuksia covid-19-pandemian ajalta P Näykki, T Nousiainen, E Ahlström, H Innanen, A Martin, J Kainulainen, ... Kasvatus 54, 2023 | 5 | 2023 |
Children’s involvement in the design of game-based learning environments. 297 p T NOUSIAINEN Yhteenveto, 2008 | 5 | 2008 |