Time Speeds Up During Flow States: A Study in Virtual Reality with the Video Game Thumper H Rutrecht, M Wittmann, S Khoshnoud, F Alvarez Igarzábal Timing & Time Perception 1 (aop), 1-24, 2021 | 74 | 2021 |
Peripheral-physiological and neural correlates of the flow experience while playing video games: a comprehensive review S Khoshnoud, F Alvarez Igarzábal, M Wittmann PeerJ 8, e10520, 2020 | 50 | 2020 |
The Blursday database as a resource to study subjective temporalities during COVID-19 M Chaumon, PA Rioux, SK Herbst, I Spiousas, SL Kübel, ... Nature Human Behaviour 6 (11), 1587-1599, 2022 | 40 | 2022 |
What Happens While Waiting in Virtual Reality? A Comparison Between a Virtual and a Real Waiting Situation Concerning Boredom, Self-Regulation, and the Experience of Time F Alvarez Igarzábal, H Hruby, J Witowska, S Khoshnoud, M Wittmann Technology, Mind, and Behavior, 2021 | 26* | 2021 |
Time and Space in Video Games: A Cognitive-Formalist Approach F Alvarez Igarzábal transcript Verlag, 2019 | 25* | 2019 |
Brain–Heart Interaction and the Experience of Flow While Playing a Video Game S Khoshnoud, F Alvarez Igarzábal, M Wittmann Frontiers in Human Neuroscience 16, 819834, 2022 | 17 | 2022 |
Journey through a virtual tunnel: Simulated motion and its effects on the experience of time M Landeck, F Alvarez Igarzábal, F Unruh, H Habenicht, S Khoshnoud, ... Frontiers in Virtual Reality 3, 1059971, 2023 | 9 | 2023 |
Experiencing the Passage of Time in Video Games F Alvarez Igarzábal Philosophy of Computer Games Conference 2019, 2020 | 8* | 2020 |
The Groundhog Day Effect. Iterations in Virtual Space F Alvarez Igarzábal Time to Play. Zeit und Computerspiel, 225-247, 2016 | 8 | 2016 |
Time and space in video games F Álvarez Igarzábal Doctoral Dissertation). University of Cologne, Cologne, DE, 2018 | 7 | 2018 |
Peripheral-physiological and neural correlates of the flow experience while playing video games: a comprehensive review. PeerJ 8, e10520 S Khoshnoud, F Alvarez Igarzábal, M Wittmann | 6 | 2020 |
Bits to the Big Screen. Zur Filmadaption des Computerspiels Resident Evil F Alvarez Igarzábal Film-Konzepte - Bernd Eichinger 46, 2017 | 6 | 2017 |
Mental Health| Atmospheres| Video Games: New Directions in Game Research II J Aguilar Rodríguez, F Alvarez Igarzábal, MS Debus, CL Maughan, ... transcript Verlag, 2022 | 5 | 2022 |
The Blursday Database: Individuals’ Temporalities in Covid Times M Chaumon, P Rioux, S Herbst, I Spiousas, S Kübel, EG Hiroyasu, ... | 5 | 2021 |
When the Heart Meets the Mind: Exploring the Brain–Heart Interaction during Time Perception S Khoshnoud, D Leitritz, MÇ Bozdağ, FA Igarzábal, V Noreika, ... Journal of Neuroscience 44 (34), 2024 | 4 | 2024 |
Violence| Perception| Video Games: New Directions in Game Research F Alvarez Igarzábal, MS Debus, CL Maughan transcript Verlag, 2019 | 4 | 2019 |
Marshmallows and Bullets F Alvarez Igarzábal Clash of Realities 2015/16. On the Art, Technology and Theory of Digital …, 2017 | 3* | 2017 |
Predictive Thinking in Virtual Worlds: Video Games and the Bayesian Brain F Alvarez Igarzábal Bildverstehen. Spielarten und Ausprägungen der Verarbeitung multimodaler …, 2017 | 3 | 2017 |
En el laberinto del tiempo. El videojuego y la evolución de la narrativa F Alvarez Igarzábal Cuadernos del Centro de Estudios en Diseño y Comunicación 98, 37-51, 2019 | 2 | 2019 |
Play, Games, Mental Health F ALVAREZ IGARZÁBAL, MS DEBUS, C LEE, SUJINS MAUGHAN Studies of Digital Media Culture| Volume 15, 15, 2022 | | 2022 |