Conceptualizing perceived affordances in social media interaction design Y Zhao, J Liu, J Tang, Q Zhu Aslib Proceedings 65 (3), 289-303, 2013 | 175 | 2013 |
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games NR Prestopnik, J Tang Computers in Human Behavior 52, 492-506, 2015 | 142 | 2015 |
The impact of atmospheric cues on consumers' approach and avoidance behavioral intentions in social commerce websites J Tang, P Zhang Computers in Human Behavior, 2020 | 90 | 2020 |
Categorizing consumer behavioral responses and artifact design features: The case of online advertising J Tang, P Zhang, PF Wu Information Systems Frontiers 17 (3), 513-532, 2015 | 84 | 2015 |
Motivation mechanism of gamification in crowdsourcing projects Z Zeng, J Tang, T Wang International Journal of Crowd Science 1 (1), 71-82, 2017 | 65 | 2017 |
Exploring the relationships between gamification and motivational needs in technology design J Tang, P Zhang International Journal of Crowd Science, 2019 | 55 | 2019 |
Examining the influential factors for continued social media use: A comparison of social networking and microblogging Q Liu, Z Shao, J Tang, W Fan Industrial Management & Data Systems, 2019 | 54 | 2019 |
Affordances for information practices: theorizing engagement among people, technology, and sociocultural environments YC Zhao, Y Zhang, J Tang, S Song Journal of Documentation, 2020 | 50 | 2020 |
Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects X Zhou, J Tang, YC Zhao, T Wang Computers in Human Behavior, 2020 | 42 | 2020 |
Dwelling and Fleeting Encounters: Exploring Why People Use WeChat-A Mobile Instant Messenger Y Wang, Y Li, J Tang Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015 | 37 | 2015 |
Exploring the Motivational Affordances of Danmaku Video Sharing Websites: Evidence from Gamification Design Y Zhao, J Tang International Conference on Human-Computer Interaction, 467-479, 2016 | 33 | 2016 |
How the type and valence of feedback information influence volunteers’ knowledge contribution in citizen science projects J Tang, X Zhou, YC Zhao, T Wang Information Processing & Management 58 (5), 102633, 2021 | 25 | 2021 |
Space Collapse: Reinforcing, Reconfiguring and Enhancing Chinese Social Practices through WeChat Y Wang, Y Li, B Semaan, J Tang Tenth International AAAI Conference on Web and Social Media, 2016 | 25 | 2016 |
Exploring the impact of game framing and task framing on user participation in citizen science projects J Tang, NR Prestopnik Aslib Journal of Information Management, 260-280, 2019 | 19 | 2019 |
Understanding young people’s we-intention to contribute in Danmaku websites: Motivational, social, and subculture influence Y Zhao, X Peng, J Tang, S Song iConference 2017 Proceedings, 2017 | 17 | 2017 |
Foreign trade and innovation sustainability: Evidence from China J Li, X Qin, J Tang, L Yang Journal of Asian Economics 81, 101497, 2022 | 14 | 2022 |
Examining the Effects of Feedback-giving as a Gamification Mechanic in Crowd Rating Systems J Tang, Y Zhao, T Wang, Z Zeng International Journal of Human–Computer Interaction 37 (20), 1916-1930, 2021 | 14 | 2021 |
Gamification and Basic Human Needs in Information Technology Design: A Literature Analysis J Tang, P Zhang International Conference on Crowd Science and Engineering(ICCSE), 2018 | 8 | 2018 |
Using Gamification to Support Users’ Adoption of Contextual Achievement Goals J Tang, P Zhang, Y Jia 53rd Hawaii International Conference on System Sciences (HICSS), 2020 | 7 | 2020 |
Toward an understanding of the influences of meaningful framing on user participation in a gamified information system J Tang, NR Prestopnik European Conference on Information Systems, 2016 | 7 | 2016 |