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Fabrizia Mantovani
Fabrizia Mantovani
Dirección de correo verificada de unimib.it
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Affective interactions using virtual reality: the link between presence and emotions
G Riva, F Mantovani, CS Capideville, A Preziosa, F Morganti, D Villani, ...
Cyberpsychology & behavior 10 (1), 45-56, 2007
13582007
Neuroscience of virtual reality: from virtual exposure to embodied medicine
G Riva, BK Wiederhold, F Mantovani
Cyberpsychology, behavior, and social networking 22 (1), 82-96, 2019
5462019
Transforming experience: the potential of augmented reality and virtual reality for enhancing personal and clinical change
G Riva, RM Baños, C Botella, F Mantovani, A Gaggioli
Frontiers in psychiatry 7, 164, 2016
5142016
Virtual reality training for health-care professionals
F Mantovani, G Castelnuovo, A Gaggioli, G Riva
CyberPsychology & Behavior 6 (4), 389-395, 2003
4782003
The role of immersion and narrative in mediated presence: the virtual hospital experience
A Gorini, CS Capideville, G De Leo, F Mantovani, G Riva
Cyberpsychology, behavior, and social networking 14 (3), 99-105, 2011
4212011
12 VR learning: Potential and challenges for the use of 3d environments in education and training
F Mantovani
Towards cyberpsychology: mind, cognition, and society in the Internet age 2 …, 2001
3122001
Gaming for Earth: Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency
L Morganti, F Pallavicini, E Cadel, A Candelieri, F Archetti, F Mantovani
Energy Research & Social Science 29, 95-102, 2017
3072017
From intention to action: The role of presence
G Riva, JA Waterworth, EL Waterworth, F Mantovani
New Ideas in Psychology 29 (1), 24-37, 2011
2802011
Video games for well-being: A systematic review on the application of computer games for cognitive and emotional training in the adult population
F Pallavicini, A Ferrari, F Mantovani
Frontiers in psychology 9, 407892, 2018
2452018
Virtual reality applications for stress management training in the military
F Pallavicini, L Argenton, N Toniazzi, L Aceti, F Mantovani
Aerospace medicine and human performance 87 (12), 1021-1030, 2016
2202016
The sense of presence in virtual training: enhancing skills acquisition and transfer of knowledge through learning experience in virtual environments
F Mantovani, G Castelnuovo
Being there: Concepts, effects and measurement of user presence in synthetic …, 2003
2002003
Virtual reality for enhancing the cognitive behavioral treatment of obesity with binge eating disorder: randomized controlled study with one-year follow-up
GL Cesa, GM Manzoni, M Bacchetta, G Castelnuovo, S Conti, A Gaggioli, ...
Journal of medical Internet research 15 (6), e113, 2013
1982013
From psychotherapy to e-therapy: the integration of traditional techniques and new communication tools in clinical settings
G Castelnuovo, A Gaggioli, F Mantovani, G Riva
CyberPsychology & Behavior 6 (4), 375-382, 2003
1832003
Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology
G Riva, F Mantovani, A Gaggioli
Journal of neuroengineering and rehabilitation 1, 1-11, 2004
1582004
Positive technology and COVID-19
G Riva, F Mantovani, BK Wiederhold
Cyberpsychology, Behavior, and Social Networking 23 (9), 581-587, 2020
1462020
The benefits of emotion regulation interventions in virtual reality for the improvement of wellbeing in adults and older adults: a systematic review
JI Montana, M Matamala-Gomez, M Maisto, PA Mavrodiev, CM Cavalera, ...
Journal of clinical medicine 9 (2), 500, 2020
1462020
New and old tools in psychotherapy: The use of technology for the integration of the traditional clinical treatments.
G Castelnuovo, A Gaggioli, F Mantovani, G Riva
Psychotherapy: theory, research, practice, training 40 (1-2), 33, 2003
1392003
Is severe obesity a form of addiction?: Rationale, clinical approach, and controlled clinical trial
G Riva, M Bacchetta, G Cesa, S Conti, G Castelnuovo, F Mantovani, ...
Cyberpsychology & Behavior 9 (4), 457-479, 2006
1342006
The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA systematic review
F Pallavicini, A Pepe, F Mantovani
Cyberpsychology, Behavior, and Social Networking 25 (6), 334-354, 2022
1322022
Surviving COVID-19: The neuroscience of smart working and distance learning
G Riva, BK Wiederhold, F Mantovani
Cyberpsychology, Behavior, and Social Networking 24 (2), 79-85, 2021
1232021
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–20