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YanFi
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Citado por
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Año
A Gamification Interactive Typing for Primary School Visually Impaired Children in Indonesia
Y Yanfi, Y Udjaja, AC Sari
Procedia computer science 116, 638-644, 2017
502017
UI/UX design prototype for mobile community-based course
Y Yanfi, PD Nusantara
Procedia Comput. Sci 216 (2022), 431-441, 2023
402023
A vibratory-based method for road damage classification
FE Gunawan, Y Yanfi, B Soewito
Proceedings of the 2015 International Seminar on Intelligent Technology and …, 2015
222015
Augmented reality navigation application to promote tourism to local state attraction “Lawang Sewu”
H Pranoto, PP Saputra, M Sadekh, H Darmadi, Y Yanfi
Procedia Computer Science 216, 757-764, 2023
162023
WizardOfMath: A top-down puzzle game with RPG elements to hone the player's arithmetic skills
M Pratama, Y Yanfi, PD Nusantara
Procedia Computer Science 216, 338-345, 2023
132023
Measuring Student’s Satisfaction and Loyalty on Microsoft Power BI Using System Usability Scale and Net Promoter Score for the Case of Students at Bina Nusantara University
Y Yanfi, A Ramadhan, A Trisetyarso, M Zarlis, E Abdurachman
2022 International Conference on Data Science and Its Applications (ICoDSA …, 2022
82022
Spell Checker for the Indonesian Language: Extensive Review
Y Yanfi, FL Gaol, B Soewito, HLHS Warnars
International Journal of Emerging Technology and Advanced Engineering …, 2022
82022
The consumer intention to use digital membership cards
FE Gunawan, I Sari, Yanfi
Journal of Business and Retail Management Research 13 (4), 2019
62019
Factors affecting the behavioral intention of using Sedayuone mobile application
Y Yanfi, Y Kurniawan, Y Arifin
ComTech: Computer, Mathematics and Engineering Applications 8 (3), 137-143, 2017
62017
Furpare: Third-party application as furniture comparison in Indonesia's e-commerce
W Adrianus, MRSP Edwin, Y Yanfi
Procedia Computer Science 216, 77-85, 2023
52023
Sentiment Analysis of User Review on Indonesian Food and Beverage Group using Machine Learning Techniques
Y Yanfi, Y Heryadi, L Lukas, W Suparta, Y Arifin
2022 IEEE Creative Communication and Innovative Technology (ICCIT), 1-5, 2022
52022
User’s Demographic Characteristic on the Evaluation of Gamification Interactive Typing for Primary School Visually Impaired with System Usability Scale
Y Yanfi, Y Udjaja, AC Sari
Advances in Science, Technology and Engineering Systems Journal (ASTESJ) 5 …, 2020
52020
Web-based Project and Service Search “O-ser” Application
H Setiawan, Y Yanfi, SL Natan, H Darmadi, M Satriaji
2021 3rd International Conference on Cybernetics and Intelligent System …, 2021
42021
Multi-head Attention Based Bidirectional LSTM for Spelling Error Detection in the Indonesian Language
Y Yanfi, H Soeparno, R Setiawan, W Budiharto
IEEE Access, 2024
32024
SPECIL: Spell Error Corpus for the Indonesian Language
Y Yanfi, R Setiawan, H Soeparno, W Budiharto
IEEE Access, 2023
32023
The Effect of Educational Platformer Game" Loving Ma"
NH Tamba, B Andrian, Y Yanfi, PD Nusantara
Procedia Computer Science 227, 670-679, 2023
32023
Evaluasi Aksesibilitas Learning Object Berdasarkan Web Content Accessibility Guidelines 2.0
H Darmadi, Y Yanfi, H Pranoto
Ultimatics: Jurnal Teknik Informatika 9 (2), 67-71, 2017
22017
Mobile Educational Game “Imuno” to Teach Human Immune System
CSA Andamari, B Yong, RYJ Lee, Y Yanfi
2023 6th International Conference of Computer and Informatics Engineering …, 2023
12023
Comparison of Spelling Error Correction Algorithms for the Indonesian Language
Y Yanfi, R Setiawan, H Soeparno, W Budiharto
2023 11th International Conference on Information and Education Technology …, 2023
12023
Mobile Phone Price Prediction Based on Supervised Learning Algorithms
A Maesya, Y Yanfi, Lukas
International Journal of Applied Engineering & Technology 5 (1), 41-45, 2023
12023
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