Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience D Ang, A Mitchell Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 37 | 2017 |
Representation and frequency of player choice in player-oriented dynamic difficulty adjustment systems D Ang, A Mitchell Proceedings of the annual symposium on computer-human interaction in play …, 2019 | 14 | 2019 |
Difficulty in video games: understanding the effects of dynamic difficulty adjustment in video games on player experience D Ang Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017 | 5 | 2017 |
The temporal window: explicit representation of future actions in improvisational performances A Mitchell, J Yew, P Thattai, B Loh, D Ang, L Wyse Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 28-38, 2017 | 2 | 2017 |
“It’s Fun not to Know”: The Role of Uncertainty in Text-Based Online Collaborative Storytelling A Mitchell, D Ang, SH Tan International Conference on Interactive Digital Storytelling, 229-248, 2022 | 1 | 2022 |
The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions A Mitchell, J Yew, L Wyse, D Ang, P Thattai Interactive Storytelling: 10th International Conference on Interactive …, 2017 | 1 | 2017 |