Crafting fun user experiences: A method to facilitate flow O Schaffer Human Factors International, 2013 | 90 | 2013 |
Digital game enjoyment: a literature review O Schaffer, X Fang HCI in Games: First International Conference, HCI-Games 2019, Held as Part …, 2019 | 34 | 2019 |
What makes games fun? Card sort reveals 34 sources of computer game enjoyment O Schaffer, X Fang | 21 | 2018 |
Finding Flow with Games: Does Immediate Progress Feedback Cause Flow? O Schaffer, X Feng AMCIS, 2015 | 10 | 2015 |
The feedback loop of flow: controlled experiment shows task-relevant feedback increases flow O Schaffer, X Fang AIS Transactions on Human-Computer Interaction 14 (3), 356-389, 2022 | 9 | 2022 |
Sources of computer game enjoyment: card sorting to develop a new model O Schaffer, X Fang Human-Computer Interaction. Interaction Contexts: 19th International …, 2017 | 9 | 2017 |
Development and preliminary validation of the enjoyment questionnaire and the sources of enjoyment questionnaire O Schaffer CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7, 2022 | 8 | 2022 |
Impact of task and interface design on flow O Schaffer, X Fang | 6 | 2016 |
A desire fulfillment theory of digital game enjoyment O Schaffer Coll. Comput. Digit. Media Dissertat 18, 2019 | 5 | 2019 |
What makes games fun O Schaffer, X Fang Card sort reveals 34, 2018 | 5 | 2018 |
Investigating the impact of task significance on task engagement and enjoyment in digital games M Vaidyabhushana, M Kirchoff, O Schaffer International Conference on Human-Computer Interaction, 408-420, 2021 | 4 | 2021 |
Player experience O Schaffer, X Fang Human-computer interaction in various application domains, 173-193, 2024 | 2 | 2024 |
Guidance is Good: Controlled Experiment Shows the Impact of Navigational Guidance on Digital Game Enjoyment and Flow USR Ambati, G Brandt, O Schaffer International Conference on Human-Computer Interaction, 101-118, 2022 | 2 | 2022 |
The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games O Schaffer, X Fang HCI in Games: Second International Conference, HCI-Games 2020, Held as Part …, 2020 | 2 | 2020 |
Task significance in digital games: controlled experiment shows impact of narrative framing and upgrades on player experience O Schaffer International Conference on Human-Computer Interaction, 327-340, 2023 | 1 | 2023 |
Meaning in Digital Games: A Mixed Methods Investigation O Schaffer International Conference on Human-Computer Interaction, 275-283, 2024 | | 2024 |
Correction to: Guidance Is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment O Schaffer HCI in Games: Second International Conference, HCI-Games 2020, Held as Part …, 2020 | | 2020 |
Guidance Is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment O Schaffer HCI in Games: Second International Conference, HCI-Games 2020, Held as Part …, 2020 | | 2020 |
Fun and Freedom: Relating Flow and Self-determination to Direct Democracy in Education, Work, Economics and Politics O Schaffer | | 2008 |
Games in HCI S Athavale, V Agrawal, A Baldwin, J Eriksson, CM Olsson, S Boukhris, ... | | |