Augmented reality for early language learning: A systematic review of augmented reality application design, instructional strategies, and evaluation outcomes M Fan, AN Antle, JL Warren Journal of Educational Computing Research 58 (6), 1059-1100, 2020 | 146 | 2020 |
Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity AN Antle, AF Wise, A Hall, S Nowroozi, P Tan, J Warren, R Eckersley, ... Proceedings of the 12th International Conference on Interaction Design and …, 2013 | 68 | 2013 |
Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change AN Antle, JL Warren, A May, M Fan, AF Wise Proceedings of the 2014 conference on Interaction design and children, 37-46, 2014 | 62 | 2014 |
What kind of world do you want to live in? Positive interdependence and collaborative processes in the tangible tabletop land-use planning game Youtopia AF Wise, AN Antle, J Warren, A May, M Fan, A Macaranas International Society of the Learning Sciences, Inc.[ISLS]., 2015 | 28 | 2015 |
Designing tangibles for children: One day hands-on workshop AN Antle, JL Warren, ES Cramer, M Fan, BB Matkin Proceedings of the The 15th International Conference on Interaction Design …, 2016 | 15 | 2016 |
The ATB framework: Quantifying and classifying epistemic strategies in tangible problem-solving tasks A Esteves, S Bakker, AN Antle, A May, J Warren, I Oakley Proceedings of the Ninth International Conference on Tangible, Embedded, and …, 2015 | 15 | 2015 |
Exploring the potential for tangible social technologies for childhood cancer patients within the hospital JL Warren Proceedings of the Thirteenth International Conference on Tangible, Embedded …, 2019 | 9 | 2019 |
Lessons learned and future considerations for designing remotely facilitated co-design studies with children focused on socio-emotional experiences JL Warren, AN Antle, A Kitson, A Davoodi Proceedings of the 21st Annual ACM Interaction Design and Children …, 2022 | 8 | 2022 |
Explanation-giving in a collaborative tangible tabletop game: Initiation, positionality, valence and action-orientation AF Wise, A Antle, J Warren Proceedings of International Conference on Computer-Supported Collaborative …, 2017 | 8 | 2017 |
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions A Esteves, S Bakker, AN Antle, A May, J Warren, I Oakley CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1843-1848, 2014 | 8 | 2014 |
Design strategies for collaborative learning in tangible tabletops: Positive interdependence and reflective pauses AF Wise, AN Antle, JL Warren Interacting with Computers 33 (3), 271-294, 2021 | 6 | 2021 |
A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families JL Warren, AN Antle, A Kitson, A Davoodi International Journal of Child-Computer Interaction 37, 100596, 2023 | 3 | 2023 |
Present-at-Body Self-Awareness in Equestrians: Exploring Embodied'Feel'through Tactile Wearables JL Warren, BB Matkin, AN Antle Proceedings of the TEI'16: Tenth International Conference on Tangible …, 2016 | 3 | 2016 |
Exploring socially-focused technologies that can help children with cancer feel more like children despite their disease, treatment and environment JL Warren Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 2 | 2019 |
Digital and interactive technologies for children's mental health and socio-emotional wellbeing: Exploring potential, gaps, and design opportunities JL Warren Simon Fraser University, 2023 | 1 | 2023 |
Exploring Context: Using Teacher Perspectives to Guide Tangible Multi-Touch Tabletop Design for Classrooms JL Warren Simon Fraser University, 2014 | | 2014 |