Studying mobile media: Cultural technologies, mobile communication, and the iPhone L Hjorth, J Burgess, I Richardson Routledge, 2012 | 186 | 2012 |
Pokémon GO: Mobile media play, place-making, and the digital wayfarer L Hjorth, I Richardson Mobile Media & Communication 5 (1), 3-14, 2017 | 183 | 2017 |
Gaming in social, locative and mobile media L Hjorth, I Richardson Springer, 2014 | 177 | 2014 |
Pocket technospaces: The bodily incorporation of mobile media I Richardson Continuum 21 (2), 205-215, 2007 | 177 | 2007 |
The benefits of social networking services P Collin, K Rahilly, I Richardson, A Third Cooperative Research Centre for Young People, Technology and Wellbeing, 2011 | 138 | 2011 |
Mobile Technosoma: some phenomenological reflections on itinerant media devices I Richardson Fibreculture Journal, 2005 | 117 | 2005 |
Parerga of the third screen: Mobile media, place, and presence I Richardson, R Wilken Mobile technology and place, 181-197, 2013 | 104 | 2013 |
Touching the screen: A phenomenology of mobile gaming and the iPhone I Richardson Studying Mobile Media, 133-151, 2012 | 91 | 2012 |
Faces, interfaces, screens: Relational ontologies of framing, attention and distraction I Richardson Transformations: Journal of Media and Culture 18, 1-15, 2010 | 90 | 2010 |
The hybrid ontology of mobile gaming I Richardson Convergence 17 (4), 419-430, 2011 | 89 | 2011 |
Mobile media, domestic play and haptic ethnography I Richardson, L Hjorth New Media & Society 19 (10), 1653-1667, 2017 | 71 | 2017 |
The waiting game: Complicating notions of (tele) presence and gendered distraction in casual mobile gaming L Hjorth, I Richardson Australian journal of communication 36 (1), 23-35, 2009 | 65 | 2009 |
An actor-network approach to games and virtual environments M Cypher, I Richardson Joint International Conference on CyberGames and Interactive Entertainment …, 2006 | 60 | 2006 |
Haptic vision, footwork, place-making: A peripatetic phenomenology of the mobile phone pedestrian I Richardson, R Wilken Swinburne, 2009 | 59 | 2009 |
Ambient play L Hjorth, I Richardson MIT Press, 2020 | 57 | 2020 |
Waiting to play: The labour of background games B Keogh, I Richardson European Journal of Cultural Studies 21 (1), 13-25, 2018 | 55 | 2018 |
Corporeal virtuality: The impossibility of a fleshless ontology I Richardson, C Harper Virtual/Informational/Digital, 2002 | 48 | 2002 |
Ludic mobilities: The corporealities of mobile gaming I Richardson Mobilities 5 (4), 431-447, 2010 | 41 | 2010 |
Playing the waiting game: Complicating notions of (tele) presence and gendered distraction in casual mobile gaming L Hjorth, I Richardson COST 298 Conference: The Good, The Bad and the Challenging, 2009 | 41 | 2009 |
Higher degree students (HDR) during COVID-19: Disrupted routines, uncertain futures, and active strategies of resilience and belonging C Gomes, NA Hendry, R De Souza, L Hjorth, I Richardson, D Harris, ... Journal of International Students 11 (S2), 19-37, 2021 | 40 | 2021 |