Don’t scratch! Self-adaptors reflect emotional stability M Neff, N Toothman, R Bowmani, JE Fox Tree, MA Walker Intelligent Virtual Agents: 10th International Conference, IVA 2011 …, 2011 | 107 | 2011 |
The Impact of Avatar Tracking Errors on User Experience in VR N Toothman, M Neff 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 756-766, 2019 | 31 | 2019 |
“A whole theater of others”: Amateur Acting and Immersive Spectatorship in the Digital Shakespeare Game Play the Knave G Bloom, S Kemp, N Toothman, E Buswell Shakespeare Quarterly 67 (4), 408-430, 2016 | 17 | 2016 |
Digital movement: essays in motion technology and performance N Salazar Sutil Palgrave Macmillan, 2014 | 13* | 2014 |
Playful Pedagogy and Social Justice: Digital Embodiment in the Shakespeare Classroom G Bloom, N Toothman, E Buswell Language Arts 83, 10, 2006 | 9 | 2006 |
Spring rigs for skinning N Toothman, M Neff Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and …, 2019 | 3 | 2019 |
Expressive Skinning Methods for 3D Character Animation N Toothman PQDT-Global, 2020 | 2 | 2020 |
Attachment-based character deformation N Toothman, M Neff Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation …, 2017 | 1 | 2017 |
Experimenting with Shakespeare: Games and Play in the Laboratory NT Gina Bloom, Evan Buswell, Colin Milburn https://shakesperiment.tome.press/, 2024 | | 2024 |
IN SHAKESPEARE SURVEY 74 G BLOOM, N TOOTHMAN, E BUSWELL | | |