Characterization of partially premixed combustion C Noehre, M Andersson, B Johansson, A Hultqvist SAE technical paper, 2006 | 383 | 2006 |
A predictive real time NOx model for conventional and partially premixed diesel combustion M Andersson, B Johansson, A Hultqvist, C Noehre SAE Transactions, 863-872, 2006 | 121 | 2006 |
Modelling diesel engine combustion and NOx formation for model based control and simulation of engine and exhaust aftertreatment systems C Ericson, B Westerberg, M Andersson, R Egnell SAE Technical Paper, 2006 | 98 | 2006 |
An air hybrid for high power absorption and discharge M Andersson, B Johansson, A Hultqvist SAE Technical Paper, 2005 | 53 | 2005 |
Texture space caching and reconstruction for ray tracing J Munkberg, J Hasselgren, P Clarberg, M Andersson, T Akenine-Möller ACM Transactions on Graphics (TOG) 35 (6), 1-13, 2016 | 31 | 2016 |
Adaptive texture space shading for stochastic rendering M Andersson, J Hasselgren, R Toth, T Akenine‐Möiler Computer Graphics Forum 33 (2), 341-350, 2014 | 26 | 2014 |
Texture space shading and reconstruction for ray tracing CJ Munkberg, JN Hasselgren, FP Clarberg, M Andersson, RM Toth, ... US Patent 10,354,432, 2019 | 23 | 2019 |
Texture level of detail strategies for real-time ray tracing T Akenine-Möller, J Nilsson, M Andersson, C Barré-Brisebois, R Toth, ... Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other …, 2019 | 22 | 2019 |
Multi-view ray tracing using edge detection and shader reuse B Johnsson, M Andersson, TG Akenine-Möller, CJ Munkberg, ... US Patent 8,659,597, 2014 | 22 | 2014 |
Filtered shadow mapping M Andersson, JN Hasselgren, CJ Munkberg, T Akenine-Moller US Patent 9,761,001, 2017 | 21 | 2017 |
Medierad social interaktion M Andersson Gleerup, 2017 | 19 | 2017 |
Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations M Andersson, RM Toth, JN Hasselgren, TG Akenine-Moller US Patent 10,540,808, 2020 | 18 | 2020 |
Masked software occlusion culling. J Hasselgren, M Andersson, T Akenine-Möller High Performance Graphics, 23-31, 2016 | 15 | 2016 |
Depth buffer compression for stochastic motion blur rasterization M Andersson, J Hasselgren, T Akenine-Moeller Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 127-134, 2011 | 15 | 2011 |
Ray accelerator: Efficient and flexible ray tracing on a heterogeneous architecture R Barringer, M Andersson, T Akenine‐Möller Computer Graphics Forum 36 (8), 166-177, 2017 | 13 | 2017 |
Priming hierarchical depth logic within a graphics processor M Andersson, JN Hasselgren, TG Akenine-Moller US Patent 10,733,695, 2020 | 12 | 2020 |
Creating a ray differential by accessing a G-buffer T Akenine-Moller, R Toth, M Andersson, JKD Nilsson US Patent 10,600,232, 2020 | 12 | 2020 |
Culling using masked depths M Andersson, TG Akenine-Moller, JN Hasselgren US Patent 9,324,180, 2016 | 11 | 2016 |
Edge-based coverage mask compression JN Hasselgren, M Andersson, RM Toth US Patent 10,242,286, 2019 | 9 | 2019 |
Masked depth culling for graphics hardware M Andersson, J Hasselgren, T Akenine-Möller ACM Transactions on Graphics (TOG) 34 (6), 1-9, 2015 | 9 | 2015 |