A Review of Real-Time Strategy Game AI G Robertson, I Watson AI Magazine 35 (4), 75-104, 2014 | 145 | 2014 |
Building behavior trees from observations in real-time strategy games G Robertson, I Watson 2015 International Symposium on Innovations in Intelligent SysTems and …, 2015 | 54 | 2015 |
An Improved Dataset and Extraction Process for Starcraft AI. G Robertson, ID Watson FLAIRS Conference, 2014 | 27 | 2014 |
Bubbleworld Builder-3D Modeling using Two-touch and Sketch Interaction. A Joshi, G Robertson, B Wuensche, B Plimmer GRAPP, 116-122, 2010 | 6 | 2010 |
Applying learning by observation and case-based reasoning to improve commercial RTS game AI G Robertson Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012 | 3 | 2012 |
Case-based learning by observation: preliminary work G Robertson, I Watson Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012 | 2 | 2012 |
SARTRE: a case-based poker web app I Watson, J Rubin, G Robertson Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012 | 1 | 2012 |
Learning Behaviour by Observation for Real-time Strategy Games G Robertson University of Auckland, 2015 | | 2015 |