Gamification And GDLC (Game Development Life Cycle) Application For Designing The Sumbawa Folklore Game” The Legend Of Tanjung Menangis (Crying Cape)” L Husniah, BF Pratama, H Wibowo Kinetik: Game Technology, Information System, Computer Network, Computing …, 2018 | 30 | 2018 |
Cnn based autoencoder application in breast cancer image retrieval AE Minarno, KM Ghufron, TS Sabrila, L Husniah, FDS Sumadi 2021 International Seminar on Intelligent Technology and Its Applications …, 2021 | 23 | 2021 |
Interaktif augmented reality untuk katalog penjualan rumah berbasis android L Husniah, F Saputro, EB Cahyono Kinetik: Game Technology, Information System, Computer Network, Computing …, 2016 | 15 | 2016 |
Game Development to Introduce Indonesian Traditional Weapons using MDA Framework L Husniah, F Fannani, AS Kholimi, AE Kristanto Kinetik: Game Technology, Information System, Computer Network, Computing …, 2019 | 12 | 2019 |
Skeletonization using thinning method for human motion system WA Kusuma, L Husniah 2015 International Seminar on Intelligent Technology and Its Applications …, 2015 | 12 | 2015 |
Pengembangan Media Pembelajaran Berhitung Untuk Anak Menggunakan Metode Multimedia Development Life Cycle BF Pratama, L Husniah Matrix: Jurnal Manajemen Teknologi dan Informatika 8 (2), 42-46, 2018 | 9 | 2018 |
Gemar: Geometry augmented reality application for elementary school students L Husniah, YBS Nugraha, AS Kholimi, UL Yuhana, EM Yuniarno, ... 2020 IEEE Graphics and Multimedia (GAME), 25-30, 2020 | 8 | 2020 |
Data Warehouse Menggunakan Snowflake Schema Pada Virtual Shop V Novreza, Y Munarko, L Husniah Jurnal Repositor 2 (1), 2020 | 6 | 2020 |
Automatic game world generation for platformer games using genetic algorithm AS Kholimi, A Hamdani, L Husniah 2018 5th International Conference on Electrical Engineering, Computer …, 2018 | 6 | 2018 |
Pengembangan aplikasi pembelajaran IPA Kelas VII berbasis android L Husniah, NA Yuneta, ED Wahyuni, AS Kholimi Universitas Muhammadiyah Malang 5, 148-154, 2019 | 5 | 2019 |
Pengembangan media pembelajaran bilangan pecahan kelas VII menggunakan metode MDLC di MTs Muhammadiyah 1 Malang ED Wahyuni, AR Fiqqih, AS Kholimi, L Husniah Universitas Muhammadiyah Malang 6, 350-357, 2020 | 4 | 2020 |
Pengembangan Game Edukasi Pembiakan Lele Menggunakan Mechanics Dynamics Aesthetics (MDA) Framework AS Kholimi, S Prasetiyono, L Husniah Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 9 (3), 313-325, 2020 | 4 | 2020 |
Aplikasi Media Pembelajaran Operasi Hitung Perkalian dan Pembagian Berbasis Android M Anggraini, GI Marthasari, L Husniah Jurnal Repositor 2 (2), 2020 | 4 | 2020 |
Analyzing the Quality of Game-based Assessment Design in Basic Arithmetic Operations UL Yuhana, N Sulistyani, L Husniah Kinetik: Game Technology, Information System, Computer Network, Computing …, 2023 | 3 | 2023 |
Island Generator pada Game Open world Menggunakan Algoritma Perlin noise N Azzmi, L Husniah, AS Kholimi Jurnal Repositor 2 (7), 2020 | 3 | 2020 |
Algoritma Maze Generator Recursive Backtracking Untuk Membuat Prosedural Labirin Pada Game Petualangan Labirin 3D E Setiadharma, L Husniah, AS Kholimi Jurnal Repositor 2 (3), 2020 | 3 | 2020 |
Facial Rigging untuk Karakter 3D Berbasis Facial Action Coding System (FACS) L Husniah, H Wibowo, EM Yuniarno Journal of Animation and Games Studies 1 (1), 17-30, 2015 | 3 | 2015 |
Aplikasi Pembelajaran Bahasa Dayak Ngaju Kalimantan Tengah Berbasis Smartphone Android CR Nuari, L Husniah, W Suharso Jurnal Repositor 2 (7), 2020 | 2 | 2020 |
Game Android “The Game Of Topeng Malangan” Sebagai Media Pengenalan Seni Rupa Topeng Malangan AA Montazeri, H Wibowo, L Husniah Jurnal Repositor 2 (2), 2020 | 2 | 2020 |
Media Pembelajaran Berbasis Tematik Pada Platform Android Untuk Siswa Kelas 1 Sekolah Dasar ED Wahyuni, L Husniah, N Chomariya Universitas Muhammadiyah Malang 2018 (4), 149-156, 2018 | 2 | 2018 |