دنبال کردن
Lailatul Husniah
عنوان
نقل شده توسط
نقل شده توسط
سال
Gamification And GDLC (Game Development Life Cycle) Application For Designing The Sumbawa Folklore Game” The Legend Of Tanjung Menangis (Crying Cape)”
L Husniah, BF Pratama, H Wibowo
Kinetik: Game Technology, Information System, Computer Network, Computing …, 2018
302018
Cnn based autoencoder application in breast cancer image retrieval
AE Minarno, KM Ghufron, TS Sabrila, L Husniah, FDS Sumadi
2021 International Seminar on Intelligent Technology and Its Applications …, 2021
232021
Interaktif augmented reality untuk katalog penjualan rumah berbasis android
L Husniah, F Saputro, EB Cahyono
Kinetik: Game Technology, Information System, Computer Network, Computing …, 2016
152016
Game Development to Introduce Indonesian Traditional Weapons using MDA Framework
L Husniah, F Fannani, AS Kholimi, AE Kristanto
Kinetik: Game Technology, Information System, Computer Network, Computing …, 2019
122019
Skeletonization using thinning method for human motion system
WA Kusuma, L Husniah
2015 International Seminar on Intelligent Technology and Its Applications …, 2015
122015
Pengembangan Media Pembelajaran Berhitung Untuk Anak Menggunakan Metode Multimedia Development Life Cycle
BF Pratama, L Husniah
Matrix: Jurnal Manajemen Teknologi dan Informatika 8 (2), 42-46, 2018
92018
Gemar: Geometry augmented reality application for elementary school students
L Husniah, YBS Nugraha, AS Kholimi, UL Yuhana, EM Yuniarno, ...
2020 IEEE Graphics and Multimedia (GAME), 25-30, 2020
82020
Data Warehouse Menggunakan Snowflake Schema Pada Virtual Shop
V Novreza, Y Munarko, L Husniah
Jurnal Repositor 2 (1), 2020
62020
Automatic game world generation for platformer games using genetic algorithm
AS Kholimi, A Hamdani, L Husniah
2018 5th International Conference on Electrical Engineering, Computer …, 2018
62018
Pengembangan aplikasi pembelajaran IPA Kelas VII berbasis android
L Husniah, NA Yuneta, ED Wahyuni, AS Kholimi
Universitas Muhammadiyah Malang 5, 148-154, 2019
52019
Pengembangan media pembelajaran bilangan pecahan kelas VII menggunakan metode MDLC di MTs Muhammadiyah 1 Malang
ED Wahyuni, AR Fiqqih, AS Kholimi, L Husniah
Universitas Muhammadiyah Malang 6, 350-357, 2020
42020
Pengembangan Game Edukasi Pembiakan Lele Menggunakan Mechanics Dynamics Aesthetics (MDA) Framework
AS Kholimi, S Prasetiyono, L Husniah
Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 9 (3), 313-325, 2020
42020
Aplikasi Media Pembelajaran Operasi Hitung Perkalian dan Pembagian Berbasis Android
M Anggraini, GI Marthasari, L Husniah
Jurnal Repositor 2 (2), 2020
42020
Analyzing the Quality of Game-based Assessment Design in Basic Arithmetic Operations
UL Yuhana, N Sulistyani, L Husniah
Kinetik: Game Technology, Information System, Computer Network, Computing …, 2023
32023
Island Generator pada Game Open world Menggunakan Algoritma Perlin noise
N Azzmi, L Husniah, AS Kholimi
Jurnal Repositor 2 (7), 2020
32020
Algoritma Maze Generator Recursive Backtracking Untuk Membuat Prosedural Labirin Pada Game Petualangan Labirin 3D
E Setiadharma, L Husniah, AS Kholimi
Jurnal Repositor 2 (3), 2020
32020
Facial Rigging untuk Karakter 3D Berbasis Facial Action Coding System (FACS)
L Husniah, H Wibowo, EM Yuniarno
Journal of Animation and Games Studies 1 (1), 17-30, 2015
32015
Aplikasi Pembelajaran Bahasa Dayak Ngaju Kalimantan Tengah Berbasis Smartphone Android
CR Nuari, L Husniah, W Suharso
Jurnal Repositor 2 (7), 2020
22020
Game Android “The Game Of Topeng Malangan” Sebagai Media Pengenalan Seni Rupa Topeng Malangan
AA Montazeri, H Wibowo, L Husniah
Jurnal Repositor 2 (2), 2020
22020
Media Pembelajaran Berbasis Tematik Pada Platform Android Untuk Siswa Kelas 1 Sekolah Dasar
ED Wahyuni, L Husniah, N Chomariya
Universitas Muhammadiyah Malang 2018 (4), 149-156, 2018
22018
سیستم در حال حاضر قادر به انجام عملکرد نیست. بعداً دوباره امتحان کنید.
مقاله‌ها 1–20