ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions RH Mogavi, C Deng, JJ Kim, P Zhou, YD Kwon, AHS Metwally, A Tlili, ... Computers in Human Behavior: Artificial Humans 2 (1), 100027, 2024 | 201 | 2024 |
Exploring user perspectives on chatgpt: Applications, perceptions, and implications for ai-integrated education RH Mogavi, C Deng, JJ Kim, P Zhou, YD Kwon, AHS Metwally, A Tlili, ... arXiv preprint arXiv:2305.13114, 2023 | 85 | 2023 |
Gamification for behavior change: A scientometric review S Bassanelli, N Vasta, A Bucchiarone, A Marconi Acta Psychologica 228, 103657, 2022 | 81 | 2022 |
Gamifying model-based engineering: the PapyGame experience A Bucchiarone, M Savary-Leblanc, X Le Pallec, A Cicchetti, S Gérard, ... Software and Systems Modeling 22 (4), 1369-1389, 2023 | 12 | 2023 |
How to merge gamification efforts for programming and modelling: a tool implementation perspective A Bucchiarone, A Cicchetti, S Bassanelli, A Marconi 2021 ACM/IEEE international conference on model driven engineering languages …, 2021 | 12 | 2021 |
Gamidoc: A tool for designing and evaluating gamified solutions S Bassanelli, A Bucchiarone Extended abstracts of the 2022 annual symposium on computer-human …, 2022 | 10 | 2022 |
Play&go corporate: An end-to-end solution for facilitating urban cyclability A Bucchiarone, S Bassanelli, M Luca, S Centellegher, P Cipriano, ... IEEE Transactions on Intelligent Transportation Systems 24 (12), 15830-15843, 2023 | 7 | 2023 |
Time and numerosity estimation in peripersonal and extrapersonal space I Petrizzo, E Castaldi, G Anobile, S Bassanelli, R Arrighi Acta Psychologica 215, 103296, 2021 | 7 | 2021 |
Gamidoc: The importance of designing gamification in a proper way S Bassanelli, A Bucchiarone, F Gini IEEE Transactions on Games, 2024 | 6 | 2024 |
How to foster sustainable behaviors through multi-campaigns rewarding mechanisms: The air-break experience A Bucchiarone, S Bassanelli, A Marconi Sustainability 15 (6), 5198, 2023 | 6 | 2023 |
The relationship between fun and the overall score of the meega360 scale F Gini, S Bassanelli | 6 | 2022 |
Untitled Bee Game: Be (e) ing mean to learn more about eco-sustainability F Bonetti, S Bassanelli, A Bucchiarone, F Gini, A Marconi Proceedings of 8th International GamiFIN Conference 2024 (GamiFIN 2024) 3699, 2024 | 4 | 2024 |
The role of game modality in the outcomes of gamification: A research agenda. F Gini, S Bassanelli, A Bucchiarone GamiFIN, 67-78, 2023 | 4 | 2023 |
Promoting green mobility through gamified transportation campaigns S Bassanelli, F Gini, A Bucchiarone, A Marconi Proceedings of 8th International GamiFIN Conference 2024 (GamiFIN 2024) 3699, 2024 | 3 | 2024 |
Lost in gamification design: A scientometric analysis S Bassanelli, F Gini, A Bucchiarone, F Bonetti, E Roumelioti, A Marconi International Conference on Human-Computer Interaction, 3-21, 2024 | 1 | 2024 |
Gamify to persuade: A systematic review of gamified sustainable mobility S Bassanelli, R Belliato, F Bonetti, M Vacondio, F Gini, L Zambotto, ... Acta Psychologica 252, 104687, 2025 | | 2025 |
Can Generative AI Support Educators? Creating Learning Paths with PolyGloT A Bucchiarone, F Gini, F Bonetti, S Bassanelli, G Schiavo, T Martorella, ... General Aspects of Applying Generative AI in Higher Education: Opportunities …, 2024 | | 2024 |
The Significance of Gameful Systems Design: A Journey through the Evolution of GamiDOC, from its Conceptualization to Experimental Validation S Bassanelli Università degli studi di Trento, 2024 | | 2024 |
Gamification-and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling E Yigitbas, M Schmidt, A Bucchiarone, S Bassanelli, G Engels 2024 IEEE Global Engineering Education Conference (EDUCON), 1-10, 2024 | | 2024 |
An End-to-End Solution for Enabling Urban Cyclability: The Bike2Work Experience. A Bucchiarone, S Bassanelli, M Luca, S Centellegher, P Cipriano, ... ArXiv, abs/2209.02755, 2022 | | 2022 |