Virtual tourism for older adults living in residential care: A mixed-methods study AJ Fiocco, G Millett, D D’Amico, L Krieger, Y Sivashankar, SH Lee, ... Plos one 16 (5), e0250761, 2021 | 52 | 2021 |
STEAM not STEM: Why scientists need arts training R Lachman The Conversation 18, 2018 | 23 | 2018 |
A virtual reality study of the relationships between hoarding, clutter, and claustrophobia H McCabe-Bennett, R Lachman, TA Girard, MM Antony Cyberpsychology, Behavior, and Social Networking 23 (2), 83-89, 2020 | 17 | 2020 |
Applications of artificial intelligence in media and entertainment R Lachman, M Joffe Analyzing future applications of AI, sensors, and robotics in society, 201-220, 2021 | 15 | 2021 |
Birdquestvr: A cross-platform asymmetric communication game M Smilovitch, R Lachman Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 13 | 2019 |
TOMO VOX: Exploring Cozy games and character-driven Storyworlds for Pediatric voice therapy L Chan, D Chandross, S Cober, R Lachman Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 11 | 2022 |
Alzheimer's eyes challenge: the gamification of empathy machines A Kroma, R Lachman Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 9 | 2018 |
Emergent principles for digital documentary R Lachman VIEW Journal of European Television History and Culture 5 (10), 97-109, 2016 | 9 | 2016 |
Animist interface: experiments in mapping character animation to computer interface RW Lachman Massachusetts Institute of Technology, 1997 | 9 | 1997 |
A virtual reality study of experiential avoidance, emotional experiences, and hoarding symptoms H McCabe-Bennett, O Provost-Walker, R Lachman, TA Girard, MM Antony Journal of Obsessive-Compulsive and Related Disorders 27, 100590, 2020 | 8 | 2020 |
VR content and its prosocial impact: predictors, moderators, and mediators of media effects. A systematic literature review FJ Martínez-Cano, R Lachman, F Canet Frontiers in Communication 8, 1203242, 2023 | 5 | 2023 |
Rock mars: cross-industry collaboration on a rich media educational experience R Lachman, A Clare, W Lieberman Procedia-Social and Behavioral Sciences 9, 1352-1356, 2010 | 4 | 2010 |
The supercourse: A case-study in collaboration, cross-disciplinarity, and mixed reality prototyping in higher education R Lachman, H Rahnama Journal of Higher Education Theory and Practice 18 (3), 135-144, 2018 | 3 | 2018 |
CHI PLAY 2014: the bellman: subtle interactions in a linear narrative D Harley, R Lachman Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 3 | 2014 |
Diamond road online: A user-guided documentary experience R Lachman ACM SIGGRAPH 2008 new tech demos, 1-1, 2008 | 3 | 2008 |
Film practices in the metaverse: Methodological approach for prosocial VR storytelling creation FJ Martínez-Cano, R Lachman, D Patil The Future of Digital Communication, 105-119, 2023 | 2 | 2023 |
Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm Game LM Jaramillo, MB Arevalo, R Lachman 2022 IEEE Games, Entertainment, Media Conference (GEM), 1-6, 2022 | 1 | 2022 |
Relationship among indecisiveness, perfectionism, and hoarding symptoms in individuals with and without hoarding disorder H McCabe-Bennett, BA Roorda, TA Girard, R Lachman, MM Antony Journal of Obsessive-Compulsive and Related Disorders 44, 100929, 2025 | | 2025 |
Talking to Strangers: The Challenges of Conversational AI and Human Expectations R Lachman Revolutionizing Communication, 48-57, 2024 | | 2024 |
Immersive narratives as prosocial agents FJM Cano, BI Nicolás, R Lachman Fonseca, Journal of Communication, 5-9, 2024 | | 2024 |