Seuraa
Eric Haines
Eric Haines
NVIDIA
Vahvistettu sähköpostiosoite verkkotunnuksessa acm.org - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
Real-time rendering
T Akenine-Moller, E Haines, N Hoffman
AK Peters/crc Press, 2019
35082019
Point in Polygon Strategies.
E Haines
Graphics Gems 4 (1), 24-46, 1994
4671994
A ray tracing algorithm for progressive radiosity
JR Wallace, KA Elmquist, EA Haines
Proceedings of the 16th annual conference on Computer graphics and …, 1989
4371989
The light buffer: A shadow-testing accelerator
EA Haines, DP Greenberg
IEEE Computer Graphics and Applications 6 (9), 6-16, 2007
2412007
Shaft culling for efficient ray-cast radiosity
EA Haines, JR Wallace
Photorealistic Rendering in Computer Graphics: Proceedings of the Second …, 1994
1841994
System for deriving radiation images
DP Greenberg, MF Cohen, EA Haines
US Patent 4,928,250, 1990
1701990
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
E Haines, T Akenine-Möller
Apress, 2019
1192019
Essential ray tracing algorithms
E Haines
An introduction to ray tracing, 33-77, 1989
1101989
Soft planar shadows using plateaus
E Haines
Journal of graphics Tools 6 (1), 19-27, 2001
832001
Three dimensional computer graphics employing ray tracing to compute form factors in radiosity
JR Wallace, KA Elmquist, EA Haines
US Patent 5,313,568, 1994
681994
Point in polygon strategies. Graphics gems IV
E Haines
Academic Press, 1994
441994
Method for employing a hierarchical display list in global rendering
SL Hanna, LM Watson, JR Wallace, KA Elmquist, EA Haines, ...
US Patent 5,058,042, 1991
411991
An introductory tour of interactive rendering
E Haines
IEEE Computer Graphics and Applications 26 (1), 76-87, 2006
342006
The technology behind the unreal engine 4 elemental demo
M Mittring, E Haines
The 39th International Conference and Exhibition on Computer Graphics and …, 2012
292012
Real-time shadows
E Haines, T Möller, T MÖLLER
Game Developers Conference 2, 2001
282001
Efficiency improvements for hierarchy traversal in ray tracing
E Haines
Graphics Gems II, 267-272, 1991
281991
Fast ray-convex polyhedron intersection
E Haines
Graphics Gems II, 247-250, 1991
231991
实时计算机图形学
T Akenine-Moller, E Haines
北京: 北京大学出版社, 2004
212004
An interactive introduction to WEBGL and three. JS
E Angel, E Haines
ACM SIGGRAPH 2017 Courses, 1-95, 2017
182017
A shaft culling tool
E Haines
journal of graphics tools 5 (1), 23-26, 2000
182000
Järjestelmä ei voi suorittaa toimenpidettä nyt. Yritä myöhemmin uudelleen.
Artikkelit 1–20