The use of videogames and virtual reality for the assessment of anxiety and depression: A scoping review V Chitale, N Baghaei, D Playne, HN Liang, Y Zhao, A Erensoy, Y Ahmad Games for Health Journal 11 (6), 341-354, 2022 | 18 | 2022 |
Consumer behavior in immersive virtual reality retail environments: A systematic literature review using the stimuli‐organisms‐responses (S‐O‐r) model A Erensoy, A Mathrani, A Schnack, J Elms, N Baghaei Journal of Consumer Behaviour 23 (6), 2781-2811, 2024 | 11 | 2024 |
Virtual reality stores: studies on shopper perceptions and behaviors Y Zhao, A Schnack, A Mathrani, A Erensoy, V Chitale, N Baghaei 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering …, 2022 | 5 | 2022 |
Comparing customer behaviours: Immersive virtual reality store experiences versus web and physical store Experiences A Erensoy, A Mathrani, A Schnack, Y Zhao, VS Chitale, N Baghaei 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering …, 2022 | 2 | 2022 |
E-Ticaret Sitelerinde Müşteri Sadakatini Artırmaya Yönelik Veri Merkezli Oyunlaştırma Modelinin Oluşturulması C Aydın, A Erensoy IMISC, 2018 | 2 | 2018 |
Creating a Customer Journey for Immersive Virtual Reality Shopping Environments: Investigating Customer Touchpoints and Purchase Phases A Erensoy, A Mathrani, A Schnack, J Elms, N Baghaei Proceedings of the 35th Australian Computer-Human Interaction Conference …, 2023 | 1 | 2023 |
E-ticaret sitelerinde müşteri sadakatini artırmaya yönelik veri merkezli oyunlaştırma modelinin oluşturulması A Erensoy PQDT-Global, 2019 | 1 | 2019 |
Navigating the Future of Retail: A Roadmap for Immersive Virtual Reality Retail Design A Erensoy, A Schnack, N Baghaei, A Mathrani Available at SSRN 4945258, 0 | | |