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Philippe Pasquier
Philippe Pasquier
School of Interactive Arts and Technology - Simon Fraser University
Adresse e-mail validée de sfu.ca - Page d'accueil
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The 2010 Mario AI championship: Level generation track
N Shaker, J Togelius, GN Yannakakis, B Weber, T Shimizu, T Hashiyama, ...
IEEE Transactions on Computational Intelligence and AI in Games 3 (4), 332-347, 2011
1922011
Towards a generic framework for automated video game level creation
N Sorenson, P Pasquier
Applications of Evolutionary Computation: EvoApplicatons 2010: EvoCOMPLEX …, 2010
1562010
A generic approach to challenge modeling for the procedural creation of video game levels
N Sorenson, P Pasquier, S DiPaola
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 229-244, 2011
1162011
An introduction to musical metacreation
P Pasquier, A Eigenfeldt, O Bown, S Dubnov
Computers in Entertainment (CIE) 14 (2), 1-14, 2017
1142017
Mmm: Exploring conditional multi-track music generation with the transformer
J Ens, P Pasquier
arXiv preprint arXiv:2008.06048, 2020
1112020
Synesketch: An open source library for sentence-based emotion recognition
U Krcadinac, P Pasquier, J Jovanovic, V Devedzic
IEEE Transactions on Affective Computing 4 (3), 312-325, 2013
1092013
Musical agents: A typology and state of the art towards musical metacreation
K Tatar, P Pasquier
Journal of New Music Research 48 (1), 56-105, 2019
1072019
Groovenet: Real-time music-driven dance movement generation using artificial neural networks
O Alemi, J Françoise, P Pasquier
networks 8 (17), 26, 2017
962017
Realtime generation of harmonic progressions using controlled Markov selection
A Eigenfeldt, P Pasquier
Proceedings of ICCC-X-computational creativity conference, 16-25, 2010
892010
Articulating experience: Reflections from experts applying micro-phenomenology to design research in HCI
M Prpa, S Fdili-Alaoui, T Schiphorst, P Pasquier
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
872020
Attending to breath: exploring how the cues in a virtual environment guide the attention to breath and shape the quality of experience to support mindfulness
M Prpa, K Tatar, J Françoise, B Riecke, T Schiphorst, P Pasquier
Proceedings of the 2018 designing interactive systems conference, 71-84, 2018
842018
Generative music in video games: State of the art, challenges, and prospects
C Plut, P Pasquier
Entertainment Computing 33, 100337, 2020
742020
Complete and robust cooperative robot area coverage with limited range
P Fazli, A Davoodi, P Pasquier, AK Mackworth
2010 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2010
722010
An empirical study of interest-based negotiation
P Pasquier, R Hollands, F Dignum, I Rahwan, L Sonenberg
Proceedings of the ninth international conference on Electronic commerce …, 2007
722007
Modelling flexible social commitments and their enforcement
P Pasquier, RA Flores, B Chaib-draa
Engineering Societies in the Agents World V: 5th International Workshop …, 2005
692005
Scuddle: Generating Movement Catalysts for Computer-Aided Choreography.
K Carlson, T Schiphorst, P Pasquier
ICCC, 123-128, 2011
652011
Designing for movement: Evaluating computational models using LMA effort qualities
D Silang Maranan, S Fdili Alaoui, T Schiphorst, P Pasquier, P Subyen, ...
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
632014
Automatic prediction of cybersickness for virtual reality games
W Jin, J Fan, D Gromala, P Pasquier
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018
592018
The Evolution of Fun: Automatic Level Design Through Challenge Modeling.
N Sorenson, P Pasquier
ICCC, 258-267, 2010
592010
Inhaling and exhaling: How technologies can perceptually extend our breath awareness
M Prpa, ER Stepanova, T Schiphorst, BE Riecke, P Pasquier
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
582020
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