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Joseph Fordham
Joseph Fordham
Researcher, LEARFIELD
Adresse e-mail validée de learfield.com - Page d'accueil
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Augmented versus virtual reality in education: An exploratory study examining science knowledge retention when using augmented reality/virtual reality mobile applications
KT Huang, C Ball, J Francis, R Ratan, J Boumis, J Fordham
Cyberpsychology, Behavior, and Social Networking 22 (2), 105-110, 2019
4062019
Framing mental health within digital games: an exploratory case study of Hellblade
J Fordham, C Ball
JMIR mental health 6 (4), e12432, 2019
662019
Women Keep it Real: Avatar Gender Choice in League of Legends
RA Ratan, JA Fordham, AP Leith, D Williams
Cyberpsychology, Behavior, and Social Networking 22 (4), 254-257, 2019
452019
The effects of gender role stereotypes in digital learning games on motivation for STEM achievement
I Hawkins, R Ratan, D Blair, J Fordham
Journal of science education and technology 28, 628-637, 2019
332019
Stereotype threat in a video game context and its influence on perceptions of science, technology, engineering, and mathematics (STEM): Avatar-induced active self-concept as a …
J Fordham, R Ratan, KT Huang, K Silva
American Behavioral Scientist 64 (7), 900-926, 2020
262020
Monetization is the message: A historical examination of video game microtransactions
C Ball, J Fordham
Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message, 2018
202018
Leaving in the past: The role history plays in video games
J Fordham
102012
To Hell and Back: Hellblade’s Depiction of Mental Illness and Its Impact
J Fordham, C Ball
Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message, 2018
32018
Sentimental Avatars: Gender Identification and Vehicles of Selfhood in Popular Media From Nineteenth-Century Novels to Modern Video Games
L Mendelman, RA Ratan, J Fordham, M Knittel, O Milik
Games and Culture 16 (2), 160-186, 2021
22021
Framing Mental Health within Digital Games: A Case Study of Hellblade: Senua’s Sacrifice
JA Fordham, C Ball
JMIR mental health 6 (4), e12432, 2019
12019
ET The Extraterrestrial
CA Ball, J Fordham
100 Greatest Video Game Franchises, 48-50, 2017
12017
Girls getting played: Video game stereotype effects on gendered career perceptions
J Fordham, KT Huang, C Strayer, R Ratan
Meaningful Play 2014: Proceedings of the Meaningful Play Conference. East …, 2014
12014
Lagging Behind: An Examination of Digital Inequality in Gaming and Esports
C Ball, J Fordham
Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere, 2020
2020
Street Fighter
J Fordham, CA Ball
100 Greatest Video Game Franchises, 172-174, 2017
2017
Big Daddy
CA Ball, J Fordham
100 Greatest Video Game Franchises, 20-22, 2017
2017
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