Nerf-editing: geometry editing of neural radiance fields YJ Yuan, YT Sun, YK Lai, Y Ma, R Jia, L Gao Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2022 | 264 | 2022 |
Tri-miprf: Tri-mip representation for efficient anti-aliasing neural radiance fields W Hu, Y Wang, L Ma, B Yang, L Gao, X Liu, Y Ma Proceedings of the IEEE/CVF International Conference on Computer Vision …, 2023 | 123 | 2023 |
Foldover-free mesh warping for constrained texture mapping Y Ma, J Zheng, J Xie IEEE transactions on visualization and computer graphics 21 (3), 375-388, 2014 | 19 | 2014 |
Dreamspace: Dreaming your room space with text-driven panoramic texture propagation B Yang, W Dong, L Ma, W Hu, X Liu, Z Cui, Y Ma 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 650-660, 2024 | 14 | 2024 |
Interactive nerf geometry editing with shape priors YJ Yuan, YT Sun, YK Lai, Y Ma, R Jia, L Kobbelt, L Gao IEEE Transactions on Pattern Analysis and Machine Intelligence, 2023 | 13 | 2023 |
DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading T Wu, JM Sun, YK Lai, Y Ma, L Kobbelt, L Gao arXiv preprint arXiv:2404.09412, 2024 | 9 | 2024 |
Coin3d: Controllable and interactive 3d assets generation with proxy-guided conditioning W Dong, B Yang, L Ma, X Liu, L Cui, H Bao, Y Ma, Z Cui ACM SIGGRAPH 2024 Conference Papers, 1-10, 2024 | 5 | 2024 |
Robust computation of 3D Apollonius diagrams P Wang, N Yuan, Y Ma, S Xin, Y He, S Chen, J Xu, W Wang Computer Graphics Forum 39 (7), 43-55, 2020 | 5 | 2020 |
Physically-based NURBS surface editing with curves Y Ma, J Zheng, K Wang Computer-Aided Design and Applications 9 (3), 361-374, 2012 | 5 | 2012 |
Tetrahedral mesh deformation with positional constraints W Zhang, Y Ma, J Zheng, WJ Allen Computer Aided Geometric Design 81, 101909, 2020 | 3 | 2020 |
Inversion Free and Topology Compatible Tetrahedral Mesh Warping Driven by Boundary Surface Deformation W Zhang, Y Ma, J Zheng 2013 International Conference on Computer-Aided Design and Computer Graphics …, 2013 | 2 | 2013 |
Triangular mesh deformation via edge-based graph K Wang, J Zheng, HS Seah, Y Ma Computer-Aided Design and Applications 9 (3), 345-359, 2012 | 2 | 2012 |
TexPro: Text-guided PBR Texturing with Procedural Material Modeling Z Dang, W Dong, Z Yang, B Yang, L Li, Y Ma, Z Cui arXiv preprint arXiv:2410.15891, 2024 | 1 | 2024 |
AvatarWild: Fully controllable head avatars in the wild S Meng, T Wu, FL Zhang, SY Chen, Y Ma, W Hu, L Gao Visual Informatics 8 (3), 96-106, 2024 | 1 | 2024 |
Physics-based b-spline morphing Y Ma, J Zheng | 1 | 2010 |