Situating the Appeal of Fortnite Within Children’s Changing Play Cultures M Carter, K Moore, J Mavoa, H Horst, L Gaspard Games and Culture 15 (4), 453-471, 2020 | 60 | 2020 |
Haptic ambience: Ambient play, the haptic effect and co-presence in Pokémon GO T Apperley, K Moore Convergence 25 (1), 6-17, 2019 | 35 | 2019 |
Children’s perspectives and attitudes towards Fortnite ‘addiction’ M Carter, K Moore, J Mavoa, L Gaspard, H Horst Media International Australia 176 (1), 138-151, 2020 | 30 | 2020 |
Playing with Portals: Re-thinking Urban Environments with Ingress K Moore Analog Game Studies: Volume II, 195-206, 2017 | 13* | 2017 |
It is Not an Island It’s A World: Fortnite and “Worldness” K Moore, M Carter | 12 | 2021 |
Painting the town blue and green: Curating street art through urban mobile gaming K Moore M/C Journal 18 (4), 2015 | 9 | 2015 |
Playing with portals: Re-thinking urban environments with Ingress K Moore Analog Game Studies 12 (1), 2015 | 7 | 2015 |
A situated approach to urban play: The role of local knowledge in playing Ingress K Moore The refereed conference proceedings of the annual conference of the digital …, 2015 | 4 | 2015 |
Sort Mii Out: Learning to Value Portable Gaming Encounters Through Nintendo’s Streetpass Software K Moore Games and Culture 13 (6), 587-604, 2018 | 3 | 2018 |
Playful mobility and playable infrastructures in smart cities K Moore Games and Play in the Creative, Smart and Ecological City, 122, 2020 | 2 | 2020 |
Situating Play: An Ethnography of Locative Play in Urban Environments KJ Moore | 2 | 2018 |
The Passenger and The Player: Blowtooth and the Subversion of Airport Space K Moore Media Fields Journal, 2014 | 2 | 2014 |
Software-sorted Streets: Nintendo 3DS Streetpass and the Reconfiguration of Social Interactions K Moore Australian and New Zealand Communication Association Annual Conference …, 2014 | 2 | 2014 |
Producing Place through Play: An Ethnography of Location-based Gaming K Moore The Routledge Companion to Media Anthropology, 145-156, 2022 | 1 | 2022 |
It’s not an island, it’sa world: Fornite, Temporality, and Worldness M Carter, K Moore, J Mavoa | | 2020 |
What’s Next for Location-based Gaming? K Moore | | 2019 |
Book Review: Social, Casual and Mobile Games: The Changing Gaming Landscape K Moore Media International Australia 163 (1), 181-182, 2017 | | 2017 |
Book Review: Smartphones as Locative Media K Moore Media International Australia 160 (1), 154-155, 2016 | | 2016 |
Localizing Location-Based Gaming: Situating Australian Urban Play K Moore Abstract Proceedings of DiGRA/FDG 2016 Conference, 2016 | | 2016 |
Through the Screen: Deconstructing Spatial Dualism in Augmented Reality Games K Moore Scan| Journal of Media Arts Culture 10 (2), 2013 | | 2013 |