How to learn and how to teach computational thinking: Suggestions based on a review of the literature TC Hsu, SC Chang, YT Hung Computers & Education 126, 296-310, 2018 | 911 | 2018 |
Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions SC Chang, GJ Hwang Computers & Education 125, 226-239, 2018 | 512 | 2018 |
Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and … QF Yang, SC Chang, GJ Hwang, D Zou Computers & Education 148, 103808, 2020 | 209 | 2020 |
Integration of the peer assessment approach with a virtual reality design system for learning earth science SC Chang, TC Hsu, MSY Jong Computers & Education 146, 103758, 2020 | 208 | 2020 |
A fuzzy expert system-based adaptive learning approach to improving students’ learning performances by considering affective and cognitive factors GJ Hwang, HY Sung, SC Chang, XC Huang Computers and Education: Artificial Intelligence 1, 100003, 2020 | 186 | 2020 |
Effects of applying a VR‐based two‐tier test strategy to promote elementary students’ learning performance in a Geology class SC Chang, TC Hsu, WC Kuo, MSY Jong British Journal of Educational Technology 51 (1), 148-165, 2020 | 124 | 2020 |
The effects of spherical video-based virtual reality implementation on students’ natural science learning effectiveness SC Chang, TC Hsu, YN Chen, MS Jong Interactive learning environments 28 (7), 915-929, 2020 | 112 | 2020 |
Facilitating critical thinking in decision making-based professional training: An online interactive peer-review approach in a flipped learning context HC Lin, GJ Hwang, SC Chang, YD Hsu Computers & Education 173, 104266, 2021 | 109 | 2021 |
Effects of a peer competition‐based mobile learning approach on students' affective domain exhibition in social studies courses GJ Hwang, SC Chang British Journal of Educational Technology 47 (6), 1217-1231, 2016 | 105 | 2016 |
A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning SY Wang, SC Chang, GJ Hwang, PY Chen Interactive Learning Environments 26 (3), 411-423, 2018 | 99 | 2018 |
Developing an educational computer game for migratory bird identification based on a two-tier test approach HC Chu, SC Chang Educational Technology Research and Development 62, 147-161, 2014 | 68 | 2014 |
Effects of integrating an active learning-promoting mechanism into location-based real-world learning environments on students’ learning performances and behaviors GJ Hwang, SC Chang, PY Chen, XY Chen Educational Technology Research and Development 66, 451-474, 2018 | 67 | 2018 |
Facilitating EFL learners’ active behaviors in speaking: a progressive question prompt-based peer-tutoring approach with VR contexts CY Chen, SC Chang, GJ Hwang, D Zou Interactive Learning Environments 31 (4), 2268-2287, 2023 | 57 | 2023 |
Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course J Zhao, GJ Hwang, SC Chang, Q Yang, A Nokkaew Educational Technology Research and Development 69, 3255-3280, 2021 | 55 | 2021 |
An online collaborative peer-assessment approach to strengthening pre-service teachers’ digital content development competence and higher-order thinking tendency JW Fang, SC Chang, GJ Hwang, G Yang Educational Technology Research and Development 69, 1155-1181, 2021 | 54 | 2021 |
Powering up flipped learning: An online learning environment with a concept map‐guided problem‐posing strategy GJ Hwang, SC Chang, Y Song, MC Hsieh Journal of Computer Assisted Learning 37 (2), 429-445, 2021 | 54 | 2021 |
Facilitating knowledge construction in mobile learning contexts: A bi‐directional peer‐assessment approach GJ Hwang, SC Chang British Journal of Educational Technology 52 (1), 337-357, 2021 | 54 | 2021 |
Promoting students’ cross-disciplinary performance and higher order thinking: A peer assessment-facilitated STEM approach in a mathematics course D Chang, GJ Hwang, SC Chang, SY Wang Educational Technology Research and Development 69, 3281-3306, 2021 | 48 | 2021 |
Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach SC Chang, GJ Hwang Interactive Learning Environments 25 (5), 667-681, 2017 | 37 | 2017 |
Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training H Huang, GJ Hwang, SC Chang Interactive Learning Environments 31 (8), 5219-5235, 2023 | 35 | 2023 |