Do E-Athletes Move?: A Study on Training and Physical Exercise in Elite E-Sports T Kari, VM Karhulahti International Journal of Gaming and Computer-Mediated Simulations 8 (4), 53-66, 2016 | 242 | 2016 |
To Gamify or Not to Gamify? Gamification in Exercise Applications and Its Role in Impacting Exercise Motivation T Kari, J Piippo, L Frank, M Makkonen, P Moilanen 29th Bled eConference 2016, 393-405, 2016 | 93 | 2016 |
Can Exergaming Promote Physical Fitness and Physical Activity?: A Systematic Review of Systematic Reviews T Kari International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 6 …, 2014 | 84 | 2014 |
An Extended Study on Training and Physical Exercise in Esports T Kari, M Siutila, VM Karhulahti Exploring the Cognitive, Social, Cultural, and Psychological Aspects of …, 2019 | 78 | 2019 |
Explaining the Usage Intentions of Exergames T Kari, M Makkonen 35th International Conference on Information Systems (ICIS) 2014, 2014 | 75 | 2014 |
Behavior Change Types with Pokémon GO T Kari, J Arjoranta, M Salo International Conference on the Foundations of Digital Games (FDG) 2017, 2017 | 61 | 2017 |
Acceptance and use of virtual reality games: an extension of HMSAM T Kari, M Kosa Virtual Reality 27 (3), 1585-1605, 2023 | 48 | 2023 |
Towards Designing Bodily Integrated Play FF Mueller, T Kari, Z Li, Y Wang, YD Mehta, J Andres, J Marquez, ... Proceedings of the Fourteenth International Conference on Tangible, Embedded …, 2020 | 46 | 2020 |
Critical Experiences During the Implementation of a Self-tracking Technology T Kari, S Koivunen, L Frank, M Makkonen, P Moilanen 20th Pacific Asia Conference on Information Systems (PACIS) 2016, 2016 | 43 | 2016 |
Co-riding With My eBike to Get Green Lights J Andres, T Kari, J von Kaenel, FF Mueller Proceedings of the 2019 on Designing Interactive Systems Conference, 1251-1263, 2019 | 41 | 2019 |
Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality T Kari Journal of Virtual Worlds Research 9 (3), 2017 | 38 | 2017 |
Influence of Digital Coaching on Physical Activity: Motivation and Behaviour of Physically Inactive Individuals T Kari, P Rinne 31st Bled eConference 2018, 127-145, 2018 | 36 | 2018 |
Towards Experiencing Eating As a Form of Play FF Mueller, T Kari, R Khot, Z Li, Y Wang, Y Mehta, P Arnold CHI PLAY '18 The annual symposium on Computer-Human Interaction in Play, 2018 | 35 | 2018 |
Towards Experiencing Eating as Play FF Mueller, Y Wang, Z Li, T Kari, P Arnold, YD Mehta, J Marquez, RA Khot Proceedings of the Fourteenth International Conference on Tangible, Embedded …, 2020 | 30 | 2020 |
Digital Coaching and Athlete’s Self-Efficacy – A Quantitative Study on Sport and Wellness Technology E Kettunen, T Kari, M Makkonen, W Critchley 12th Mediterranean Conference on Information Systems, 2018 | 29 | 2018 |
Can Sport and Wellness Technology be My Personal Trainer? – Teenagers and Digital Coaching E Kettunen, T Kari 31st Bled eConference 2018, 463-476, 2018 | 29 | 2018 |
Wellness Technology Use in Everyday Life: A Diary Study T Kari, E Kettunen, P Moilanen, L Frank 30th Bled eConference 2017, 2017 | 29 | 2017 |
The expected and perceived well-being effects of short-term self-tracking technology use T Kari, S Koivunen, L Frank, M Makkonen, P Moilanen International Journal of Networking and Virtual Organisations 17 (4), 354-370, 2017 | 28 | 2017 |
Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study J Arjoranta, T Kari, M Salo JMIR Serious Games 8 (2), e15967, 2020 | 27 | 2020 |
A 2nd Person Social Perspective on Bodily Play FF Mueller, Z Li, R Byrne, YD Mehta, P Arnold, T Kari Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 27 | 2019 |