Self-construal scales lack validity TR Levine, MJ Bresnahan, HS Park, MK Lapinski, GM Wittenbaum, ... Human Communication Research 29 (2), 210-252, 2003 | 392 | 2003 |
Food and beverage advertising on US television: A comparison of child-targeted versus general audience commercials R Warren, RH Wicks, JLB Wicks, I Fosu, D Chung Journal of Broadcasting & Electronic Media 52 (2), 231-246, 2008 | 110 | 2008 |
Something for nothing: understanding purchasing behaviors in social virtual environments D Chung Cyberpsychology & behavior 8 (6), 538-554, 2005 | 108 | 2005 |
An analysis of the variables predicting instant messenger use D Chung, CS Nam New Media & Society 9 (2), 212-234, 2007 | 105 | 2007 |
Explication and rational conceptualization of metaverse SW Song, DH Chung Informatization policy 28 (3), 3-22, 2021 | 76 | 2021 |
The roles of sensory modalities in collaborative virtual environments (CVEs) CS Nam, J Shu, D Chung Computers in Human Behavior 24 (4), 1404-1417, 2008 | 61 | 2008 |
Food and Beverage Advertising to Children on US. Television: Did National Food Advertisers Respond? R Warren, JLB Wicks, RH Wicks, I Fosu, D Chung Journalism & Mass Communication Quarterly 84 (4), 795-810, 2007 | 43 | 2007 |
Influence of avatar creation on attitude, empathy, presence, and para-social interaction D Chung, BD DeBuys, CS Nam Human-Computer Interaction. Interaction Design and Usability: 12th …, 2007 | 36 | 2007 |
User-based theories and practices on virtual reality DH Chung Informatization policy 24 (1), 3-29, 2017 | 30 | 2017 |
Reliability and validity assessment in 3D video measurement DH Chung, HC Yang Journal of Broadcast Engineering 17 (1), 49-59, 2012 | 24 | 2012 |
Why young people purchase avatar-related products in cyberspace? An analysis of the variables influencing the purchase of avatar-related products D Chung, SM Shearman, SH Lee 53rd Annual Meeting of the International Communication Association, San …, 2003 | 22 | 2003 |
Enhancement of perceived body ownership in virtual reality-based teleoperation may backfire in the execution of high-risk tasks M Shin, S Lee, SW Song, D Chung Computers in Human Behavior 115, 106605, 2021 | 21 | 2021 |
Influence of 3D characteristics perception on presence, and presence on visual fatigue and perceived eye movement HC Yang, DH Chung Journal of broadcast engineering 17 (1), 60-72, 2012 | 15 | 2012 |
Exploratory analysis of 3D stereoscopic video measurement DH Chung, HC Yang Journal of Korea Society of Digital Industry and Information Management 6 (4 …, 2010 | 15 | 2010 |
Curricular content for nonprofit management programs: The student perspective RS Larson, MI Wilson, D Chung Journal of Public Affairs Education 9 (3), 169-180, 2003 | 15 | 2003 |
Difference in interactivity, flow, mood, attitude, and intention according to smartphone game sensor H Lee, D Chung Korean journal of broadcasting 26 (1), 126-166, 2012 | 14 | 2012 |
A comparison of three models to understand purchasing behavior of avatar-related products D Chung Michigan State University, 2004 | 12 | 2004 |
Causal links of presence D Chung, CH Kim Human-Computer Interaction. Interacting in Various Application Domains: 13th …, 2009 | 9 | 2009 |
Influence of gaming display and controller on perceived characteristics, perceived interactivity, presence, and discomfort H Lee, D Chung International Conference on Human-Computer Interaction, 258-265, 2013 | 7 | 2013 |
Influence of Gaming Display and Wearing Glasses on Perceived Characteristics, Presence, and Fatigue HJ Lee, SW Lee, O Heo, D Chung Proceedings of the Korean Society of Broadcast Engineers Conference, 439-442, 2012 | 7 | 2012 |