Követés
Young-Suk Lee
Young-Suk Lee
Associate Professor of Institute of Image and Cultural Contents, Dongguk University, Seoul, Korea
E-mail megerősítve itt: dongguk.edu - Kezdőlap
Cím
Hivatkozott rá
Hivatkozott rá
Év
A study on the step of anthropomorphizing animal characters in animations
YS Lee, JH Kim
Journal of Korea Multimedia Society 12 (11), 1661-1670, 2009
242009
A study on the planning of Minhwa museum utilizing the metaverse platform: Focusing on Zepeto case
E Choi, Y Lee
Journal of Korea Game Society 21 (6), 63-74, 2021
232021
Expression of anthropomorphized animal characters in animations-focused on the animation of America
YS Lee, SH Hong, JH Kim
The Journal of the Korea Contents Association 10 (11), 125-135, 2010
162010
Design of “TRASH TREASURE”, a characters-based serious game for environmental education
Y Lee, S Kim
Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016
122016
Proposal of a serious game to help prevent dementia
K Kang, EJ Choi, YS Lee
International Conference on Games and Learning Alliance, 415-424, 2016
102016
A Study on a Prototype for the Development of a Marine Character Based on the 『Jasan-urbo』
Y Lee
Journal of Korea Multimedia Society 21 (3), 432-440, 2018
82018
디지털콘텐츠 제작을 위한 전통문화원형의 캐릭터 분류: 관음보살 (觀音菩薩) 및 동자 (童子) 를 중심으로: 관음보살 (觀音菩薩) 및 동자 (童子) 를 중심으로
이영숙, 신승윤
만화애니메이션 연구, 153-176, 2012
82012
Design of morphing system for anthropomorphic animal characters
Y Lee, S Kim, S Park
International Journal of Multimedia and Ubiquitous Engineering 10 (5), 197-206, 2015
72015
Analysis of Nar r ative for Mobile e-book Applications with Haeinsa Buddhist Tales
YS Lee, SN Kim, JD Lee
멀티미디어학회논문지 18 (3), 429-436, 2015
72015
A New Direction on Buddhist Culture Content Studies in the Digital Ubiquitous Culture: An Understanding of Religious Character Classifications
Y Lee, M Sung
Journal of Korea Design Forum 29, 421-430, 2010
72010
메타버스 플랫폼을 활용한 민화 미술관 기획 연구-제페토 사례를 중심으로
최은진, 이영숙
한국게임학회 논문지 21 (6), 63-74, 2021
62021
The Research and the Development Case of Smart phone based Serious Gamed Application with traditional cultural materials: Focused on the game
YS Lee
Cartoon and Animation Studies, 271-289, 2014
62014
Study on AI-based content reproduction system using movie contents
S Yang, YS Lee
Journal of Korea Multimedia Society 24 (2), 336-343, 2021
52021
The study of the Korean Traditional Hybrid Character Shape: for Jangseung and Dokkaebi
CR Lee, YS Lee
Cartoon and Animation Studies, 1-27, 2013
52013
지역특성콘텐츠 활성화를 위한 애니메이션 캐릭터 연구
안용준, 이영숙
멀티미디어학회논문지 24 (3), 508-517, 2021
42021
A Study on the Ratio of Human and Dog Facial Components based on Principal Component Analysis
Y Lee, DW Ki
Journal of Korea Multimedia Society 23 (10), 1339-1347, 2020
42020
Anthropomorphic Animal Face Masking using Deep Convolutional Neural Network based Animal Face Classification
RH Khan, Y Lee, SH Lee, OJ Kwon, KR Kwon
멀티미디어학회논문지 22 (5), 558-572, 2019
42019
Development and Proposal of Korean Character Based on the Story of Shim Cheong as a Motif
YS Lee
Journal of Korea Multimedia Society 18 (12), 1578-1585, 2015
42015
Classification of Characters out of their Original Cultural Forms to Create Digital Contents: Focusing on Avalokitesvara (觀音菩薩) and Buddhist child (童子)
YS Lee, SY Shin
Cartoon and Animation Studies, 153-176, 2012
42012
Biological viral infection watermarking architecture of MPEG/H. 264/AVC/HEVC
BJ Jang, SH Lee, YS Lee, KR Kwon
Electronics 8 (8), 889, 2019
32019
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Cikkek 1–20