A study on the step of anthropomorphizing animal characters in animations YS Lee, JH Kim Journal of Korea Multimedia Society 12 (11), 1661-1670, 2009 | 24 | 2009 |
A study on the planning of Minhwa museum utilizing the metaverse platform: Focusing on Zepeto case E Choi, Y Lee Journal of Korea Game Society 21 (6), 63-74, 2021 | 23 | 2021 |
Expression of anthropomorphized animal characters in animations-focused on the animation of America YS Lee, SH Hong, JH Kim The Journal of the Korea Contents Association 10 (11), 125-135, 2010 | 16 | 2010 |
Design of “TRASH TREASURE”, a characters-based serious game for environmental education Y Lee, S Kim Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016 | 12 | 2016 |
Proposal of a serious game to help prevent dementia K Kang, EJ Choi, YS Lee International Conference on Games and Learning Alliance, 415-424, 2016 | 10 | 2016 |
A Study on a Prototype for the Development of a Marine Character Based on the 『Jasan-urbo』 Y Lee Journal of Korea Multimedia Society 21 (3), 432-440, 2018 | 8 | 2018 |
디지털콘텐츠 제작을 위한 전통문화원형의 캐릭터 분류: 관음보살 (觀音菩薩) 및 동자 (童子) 를 중심으로: 관음보살 (觀音菩薩) 및 동자 (童子) 를 중심으로 이영숙, 신승윤 만화애니메이션 연구, 153-176, 2012 | 8 | 2012 |
Design of morphing system for anthropomorphic animal characters Y Lee, S Kim, S Park International Journal of Multimedia and Ubiquitous Engineering 10 (5), 197-206, 2015 | 7 | 2015 |
Analysis of Nar r ative for Mobile e-book Applications with Haeinsa Buddhist Tales YS Lee, SN Kim, JD Lee 멀티미디어학회논문지 18 (3), 429-436, 2015 | 7 | 2015 |
A New Direction on Buddhist Culture Content Studies in the Digital Ubiquitous Culture: An Understanding of Religious Character Classifications Y Lee, M Sung Journal of Korea Design Forum 29, 421-430, 2010 | 7 | 2010 |
메타버스 플랫폼을 활용한 민화 미술관 기획 연구-제페토 사례를 중심으로 최은진, 이영숙 한국게임학회 논문지 21 (6), 63-74, 2021 | 6 | 2021 |
The Research and the Development Case of Smart phone based Serious Gamed Application with traditional cultural materials: Focused on the game YS Lee Cartoon and Animation Studies, 271-289, 2014 | 6 | 2014 |
Study on AI-based content reproduction system using movie contents S Yang, YS Lee Journal of Korea Multimedia Society 24 (2), 336-343, 2021 | 5 | 2021 |
The study of the Korean Traditional Hybrid Character Shape: for Jangseung and Dokkaebi CR Lee, YS Lee Cartoon and Animation Studies, 1-27, 2013 | 5 | 2013 |
지역특성콘텐츠 활성화를 위한 애니메이션 캐릭터 연구 안용준, 이영숙 멀티미디어학회논문지 24 (3), 508-517, 2021 | 4 | 2021 |
A Study on the Ratio of Human and Dog Facial Components based on Principal Component Analysis Y Lee, DW Ki Journal of Korea Multimedia Society 23 (10), 1339-1347, 2020 | 4 | 2020 |
Anthropomorphic Animal Face Masking using Deep Convolutional Neural Network based Animal Face Classification RH Khan, Y Lee, SH Lee, OJ Kwon, KR Kwon 멀티미디어학회논문지 22 (5), 558-572, 2019 | 4 | 2019 |
Development and Proposal of Korean Character Based on the Story of Shim Cheong as a Motif YS Lee Journal of Korea Multimedia Society 18 (12), 1578-1585, 2015 | 4 | 2015 |
Classification of Characters out of their Original Cultural Forms to Create Digital Contents: Focusing on Avalokitesvara (觀音菩薩) and Buddhist child (童子) YS Lee, SY Shin Cartoon and Animation Studies, 153-176, 2012 | 4 | 2012 |
Biological viral infection watermarking architecture of MPEG/H. 264/AVC/HEVC BJ Jang, SH Lee, YS Lee, KR Kwon Electronics 8 (8), 889, 2019 | 3 | 2019 |