Using Unity 3D to facilitate mobile augmented reality game development SL Kim, HJ Suk, JH Kang, JM Jung, TH Laine, J Westlin 2014 IEEE World Forum on Internet of Things (WF-IoT), 21-26, 2014 | 205 | 2014 |
Science Spots AR: a platform for science learning games with augmented reality TH Laine, E Nygren, A Dirin, HJ Suk Educational Technology Research and Development 64, 507-531, 2016 | 172 | 2016 |
Designing mobile augmented reality exergames TH Laine, HJ Suk Games and culture 11 (5), 548-580, 2016 | 80 | 2016 |
Mobile gateway for ubiquitous health care system using zigbee and bluetooth TH Laine, C Lee, H Suk 2014 Eighth International Conference on Innovative Mobile and Internet …, 2014 | 62 | 2014 |
Influence of avatar facial appearance on users’ perceived embodiment and presence in immersive virtual reality H Suk, TH Laine Electronics 12 (3), 583, 2023 | 28 | 2023 |
Presence effects in virtual reality based on user characteristics: Attention, enjoyment, and memory SJ Kim, TH Laine, HJ Suk Electronics 10 (9), 1051, 2021 | 26 | 2021 |
Augmented Reality Games II V Geroimenko Springer International Publishing, 2019 | 24 | 2019 |
Study of Eye Gaze and Presence Effect in Virtual Reality HJS YS Ju, JS Hwang, SJ Kim International Conference on Human-Computer Interaction, 2019 | 12* | 2019 |
The Advantages of Virtual Reality in Skill Development Training Based on Project Comparison (2009-2018) ST Magar, HJ Suk International Journal of Contents 16 (2), 19-29, 2020 | 11 | 2020 |
Designing educational mobile augmented reality games using motivators and disturbance factors TH Laine, H Suk Augmented Reality Games II: The Gamification of Education, Medicine and Art …, 2019 | 8 | 2019 |
An analysis of domestic and international VR technology in phobia treatment S Kim, H Suk Cartoon and Animation Studies, 307-336, 2015 | 8 | 2015 |
A Study on Scenario Based Virtual Reality Contents Design Guideline for Psychological Type Diagnosis-Focusing on Empathy Type MH Pak, HJ Kim, EH Kim, HJ Suk Journal of Digital Art Engineering and Multimedia 8 (1), 73, 2021 | 5 | 2021 |
A Visual Effect Retrieval System Design for Communication in Film-production-Focused on the Effect Using Computer Graphics Technology KJ Jo, HJ Suk The Journal of the Korea Contents Association 9 (6), 92-103, 2009 | 5 | 2009 |
A study on classification system for narrative use of visual effects in film HJ Suk Cartoon and Animation Studies, 237-253, 2008 | 5 | 2008 |
The effect of ocular dominance on decision making in a virtual environment HJ Suk, SJ Kim Advances in Usability, User Experience, Wearable and Assistive Technology …, 2020 | 4 | 2020 |
The Character Types and Analysis for 3D Animations: Based on Pixar's Animation SR Oh, HJ Suk Cartoon and Animation Studies, 161-183, 2005 | 4 | 2005 |
Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User Interface TH Laine, HJ Suk Applied Sciences 14 (11), 4935, 2024 | 3 | 2024 |
A case study on Metaphor forms of User Interface in HMD based Virtual reality FPS games BY Kim, HJ Suk Journal of Korea Game Society 18 (1), 27-38, 2018 | 3 | 2018 |
Applying caricature concept for face recognizable humanoid creature design H Suk, Y Lee The Journal of the Korea Contents Association 11 (12), 19-27, 2011 | 2 | 2011 |
Mobile gateway for heterogeneous sensors using ZigBee and Bluetooth TH Laine, CW Lee, HJ Suk Proceedings of the 8th International Conference on Innovative Mobile and …, 2014 | 1 | 2014 |