Követés
Swen E. Gaudl
Swen E. Gaudl
Senior Lecturer in Interaction Design, University of Gothenburg
E-mail megerősítve itt: ait.gu.se - Kezdőlap
Cím
Hivatkozott rá
Hivatkozott rá
Év
Taxonomic contributions to digital games science
KP Jantke, S Gaudl
2010 2nd International IEEE Consumer Electronics Society's Games Innovations …, 2010
412010
Semi-automated level design via auto-playtesting for handheld casual game creation
EJ Powley, S Colton, S Gaudl, R Saunders, MJ Nelson
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
262016
Behaviour oriented design for real-time-strategy games.
SE Gaudl, S Davies, JJ Bryson
FDG, 198-205, 2013
262013
Mixed-initiative approaches to on-device mobile game design
M Nelson, S Colton, E Powley, S Gaudl, P Ivey, R Saunders, ...
CEUR Workshop Proceedings, 1-6, 2017
242017
The barriers of the assistive robotics market—What inhibits health innovation?
G Aguiar Noury, A Walmsley, RB Jones, SE Gaudl
Sensors 21 (9), 3111, 2021
192021
Wevva: Democratising game design
E Powley, M Nelson, S Gaudl, S Colton, BP Ferrer, R Saunders, P Ivey, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017
18*2017
Fluidic games in cultural contexts
MJ Nelson, SE Gaudl, S Colton, EJ Powley, BP Ferrer, R Saunders, P Ivey, ...
International Conference on Computational Creativity 2017, 2017
172017
A methodology for requirements analysis of ai architecture authoring tools
A Grow, S Gaudl, P Gomes, M Mateas, N Wardrip-Fruin
172014
Instinct: a biologically inspired reactive planner for embedded environments
RH Wortham, S Gaudl, JJ Bryson
ICAPS PlanRob Workshop 2016, 2016
162016
Curious users of casual creators
MJ Nelson, SE Gaudl, S Colton, S Deterding
Proceedings of the 13th International Conference on the Foundations of …, 2018
152018
Rapid game jams with fluidic games: A user study & design methodology
SE Gaudl, MJ Nelson, S Colton, R Saunders, EJ Powley, BP Ferrer, P Ivey, ...
Entertainment Computing 27, 1-9, 2018
152018
The good, the bad and the ugly: Short stories in short game play
S Gaudl, KP Jantke, C Woelfert
Joint International Conference on Interactive Digital Storytelling, 127-133, 2009
152009
Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells
SE Gaudl, JJ Bryson
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
112014
Automated tweaking of levels for casual creation of mobile games
E Powley, S Gaudl, S Colton, M Nelson, R Saunders, M Cook
92016
Emotionally driven robot control architecture for human-robot interaction
J Novikova, S Gaudl, J Bryson
Towards Autonomous Robotic Systems: 14th Annual Conference, TAROS 2013 …, 2014
92014
Towards simulated morality systems: Role-playing games as artificial societies
J Casas Roma, M Nelson, J Arnedo-Moreno, S Gaudl, R Saunders
SciTePress Digital Library, 2019
82019
Exploring Novel Game Spaces with Fluidic Games
SE Gaudl, MJ Nelson, S Colton, R Saunders, EJ Powley, P Ivey, BP Ferrer, ...
SYMPOSIUM IX. AISB SYMPOSIUM ON AI & GAMES, 344-347, 2017
82017
The Extended Ramp Model: A Biomimetic Model of Behaviour Arbitration for Lightweight Cognitive Architectures
SE Gaudl, JJ Bryson
Cognitive Systems Research, 2018
72018
Building Robust Real-Time Game AI: Simplifying & Automating Integral Process Steps in Multi-Platform Design
SE Gaudl
Department of Computer Science, University of Bath, 2016
72016
Learning from play: Facilitating character design through genetic programming and human mimicry
SE Gaudl, JC Osborn, JJ Bryson
Progress in Artificial Intelligence: 17th Portuguese Conference on …, 2015
72015
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Cikkek 1–20