Követés
Nick Ballou
Nick Ballou
Postdoc, Oxford Internet Institute
E-mail megerősítve itt: oii.ox.ac.uk - Kezdőlap
Cím
Hivatkozott rá
Hivatkozott rá
Év
The prevalence of loot boxes in mobile and desktop games
D Zendle, R Meyer, P Cairns, S Waters, N Ballou
Addiction 115 (9), 1768-1772, 2020
2222020
The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of …
D Zendle, R Meyer, N Ballou
PloS one 15 (5), e0232780, 2020
1472020
A community-sourced glossary of open scholarship terms
S Parsons, F Azevedo, MM Elsherif, S Guay, ON Shahim, GH Govaart, ...
Nature human behaviour 6 (3), 312-318, 2022
118*2022
A Large-Scale Study of Changes to the Quantity, Quality, and Distribution of Video Game Play During a Global Health Pandemic
M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski
Technology, Mind, and Behavior 2 (4), 2021
57*2021
Self-determination theory in HCI: shaping a research agenda
N Ballou, S Deterding, A Tyack, ED Mekler, RA Calvo, D Peters, ...
CHI conference on human factors in computing systems extended abstracts, 1-6, 2022
412022
“Clinically significant distress” in Internet Gaming Disorder: An individual participant meta-analysis
N Ballou, D Zendle
Computers in Human Behavior 129, 107140, 2022
322022
The hidden intricacy of loot box design: A granular description of random monetized reward features
N Ballou, CTT Gbadamosi, D Zendle
DiGRA 10, 2020, 2020
272020
Do people use games to compensate for psychological needs during crises? A mixed-methods study of gaming during COVID-19 lockdowns
N Ballou, S Deterding, I Iacovides, L Helsby
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
262022
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
D Zendle, C Flick, E Gordon-Petrovskaya, N Ballou, LY Xiao, A Drachen
Nature human behaviour 7 (10), 1753-1766, 2023
232023
If everything is a loot box, nothing is: Response to Xiao et al
D Zendle, P Cairns, R Meyer, S Waters, N Ballou
Addiction 117 (9), 2555-2556, 2022
21*2022
Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads
SLK Stewart, CR Pennington, GR da Silva, N Ballou, J Butler, Z Dienes, ...
BMC Research Notes 15 (1), 58, 2022
20*2022
The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences
N Ballou, A Denisova, R Ryan, CS Rigby, S Deterding
International Journal of Human-Computer Studies 188, 103289, 2024
182024
‘I just wanted to get it over and done with’: a grounded theory of psychological need frustration in video games
N Ballou, S Deterding
Proceedings of the ACM on human-computer interaction 7 (CHI PLAY), 217-236, 2023
182023
Are you open? A content analysis of transparency and openness guidelines in HCI journals
N Ballou, VR Warriar, S Deterding
Proceedings of the 2021 CHI Conference on human factors in computing systems …, 2021
182021
The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales
N Ballou, AJ Van Rooij
Royal Society Open Science 8 (5), 2021
172021
A manifesto for more productive psychological games research
N Ballou
ACM Games: Research and Practice 1 (1), 1-26, 2023
162023
Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data
D Zendle, C Flick, D Halgarth, N Ballou, S Demediuk, A Drachen
Scientific reports 13 (1), 386, 2023
15*2023
Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months
N Ballou, CJR Sewall, J Ratcliffe, D Zendle, L Tokarchuk, S Deterding
Technology, Mind and Behavior 5 (1), 2024
10*2024
Understanding whether lockdowns lead to increases in the heaviness of gaming using massive-scale data telemetry: an analysis of 251 billion hours of playtime
D Zendle, C Flick, D Hargarth, N Ballou, J Cutting, A Drachen
62022
Four dilemmas for video game effects scholars: how digital trace data can improve the way we study games
D Zendle, N Ballou, J Cutting, E Petrovskaya
PsyArXiv, 2023
52023
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Cikkek 1–20