Ikuti
Mac Malone
Judul
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Dikutip oleh
Tahun
To gamify or not? on leaderboard effects, student engagement and learning outcomes in a cybersecurity intervention
M Malone, Y Wang, K James, M Anderegg, J Werner, F Monrose
Proceedings of the 52nd ACM Technical Symposium on Computer Science …, 2021
252021
An online gamified learning platform for teaching cybersecurity and more
M Malone, Y Wang, F Monrose
Proceedings of the 22nd Annual Conference on Information Technology …, 2021
112021
Securely Autograding Cybersecurity Exercises Using Web Accessible Jupyter Notebooks
M Malone, Y Wang, F Monrose
Proceedings of the 54th ACM Technical Symposium on Computer Science …, 2023
22023
More Carrot or Less Stick: Organically Improving Student Time Management With Practice Tasks and Gamified Assignments
M Malone, F Monrose
Proceedings of the 2023 Conference on Innovation and Technology in Computer …, 2023
12023
Improving Student Enjoyment, Time Management, and Performance Using a Secure, Immersive Gamified Learning Platform
M Malone
The University of North Carolina at Chapel Hill, 2023
12023
Applicable Micropatches and Where to Find Them: Finding and Applying New Security Hot Fixes to Old Software
M Malone, Y Wang, K Snow, F Monrose
2021 14th IEEE Conference on Software Testing, Verification and Validation …, 2021
12021
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