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Gavin Baxter
Gavin Baxter
Senior Lecturer in Games Development University of the West of Scotland
Email yang diverifikasi di uws.ac.uk - Beranda
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Dikutip oleh
Tahun
Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands
T Hainey, W Westera, TM Connolly, L Boyle, G Baxter, RB Beeby, ...
Computers & Education 69, 474-484, 2013
1152013
Student perceptions of virtual reality use in higher education
G Baxter, T Hainey
Journal of Applied Research in Higher Education 12 (3), 413-424, 2019
1092019
Organisational blogs: benefits and challenges of implementation
GJ Baxter, TM Connolly, MH Stansfield
The Learning Organization 17 (6), 515-528, 2010
772010
Implementing Web 2.0 tools in organisations: feasibility of a systematic approach
G James Baxter, T M. Connolly
The Learning Organization 21 (1), 6-25, 2014
582014
Introducing Web 2.0 in education: A structured approach adopting a Web 2.0 implementation framework
GJ Baxter, TM Connolly, MH Stansfield, N Tsvetkova, B Stoimenova
2011 7th International Conference on Next Generation Web Services Practices …, 2011
562011
Using mobile learning and social media to enhance learner feedback: Some empirical evidence
M Bikanga Ada, M Stansfield, G Baxter
Journal of Applied Research in Higher Education 9 (1), 70-90, 2017
552017
The “state of art” of organisational blogging
GJ Baxter, TM Connolly
The Learning Organization 20 (2), 104-117, 2013
502013
A systematic literature review to identify empirical evidence on the use of computer games in business education and training
K Fu, T Hainey, G Baxter
European Conference on Games Based Learning, 232, 2016
472016
Psychology, pedagogy, and assessment in serious games
TM Connolly
Igi Global, 2013
452013
Remote learning in the context of COVID-19: Reviewing the effectiveness of synchronous online delivery
G Baxter, T Hainey
Journal of Research in Innovative Teaching & Learning 16 (1), 67-81, 2023
422023
Using immersive technologies to enhance the student learning experience
G Baxter, T Hainey
Interactive Technology and Smart Education 21 (3), 403-425, 2024
372024
Implementing Web 2.0 tools in organisations
GJ Baxter
The Learning Organization: An International Journal 21 (1), 2-5, 2014
302014
Understanding the pedagogy Web 2.0 supports: The presentation of a Web 2.0 pedagogical model
GJ Baxter, TM Connolly, MH Stansfield, C Gould, N Tsvetkova, R Kusheva, ...
2011 7th International Conference on Next Generation Web Services Practices …, 2011
302011
E-portfolios and personal development: a higher educational perspective
G McKenna, G Baxter, T Hainey
Journal of Applied Research in Higher Education 9 (1), 147-171, 2017
272017
An evaluation of the introduction of games-based construction learning in upper primary education using a developed game codification scheme for scratch
T Hainey, G Baxter, A Ford
Journal of Applied Research in Higher Education 12 (3), 377-402, 2020
232020
Design and evaluation of a “gamified” system for improving career knowledge in computing sciences
B Scholtz, L Raga, G Baxter
The African Journal of Information and Communication 2016 (18), 7-32, 2016
202016
Adopting a virtual learning environment towards enhancing students’ self-efficacy
G McKenna, G Baxter, T Hainey
Journal of Applied Research in Higher Education 9 (1), 54-69, 2017
192017
The use of games-based learning at primary education level within the curriculum for excellence: A combined result of two regional teacher surveys
AA Razak, T Connolly, G Baxter, T Hainey, A Wilson
Proc. of the 6th Europe. Conf. on Games Based Learning, 401-409, 2012
192012
How can organisations learn: an information systems development perspective
GJ Baxter, TM Connolly, M Stansfield
Learning Inquiry 3, 25-46, 2009
192009
Social media in organizations
G Baxter
The international encyclopedia of digital communication and society, 1-7, 2015
182015
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