" Alone together?" Exploring the social dynamics of massively multiplayer online games N Ducheneaut, N Yee, E Nickell, RJ Moore Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006 | 1205 | 2006 |
The Proteus effect: Implications of transformed digital self-representation on online and offline behavior N Yee, JN Bailenson, N Ducheneaut Communication Research 36 (2), 285-312, 2009 | 1127 | 2009 |
From tree house to barracks: The social life of guilds in World of Warcraft D Williams, N Ducheneaut, L Xiong, Y Zhang, N Yee, E Nickell Games and culture 1 (4), 338-361, 2006 | 1123 | 2006 |
Body and mind: a study of avatar personalization in three virtual worlds N Ducheneaut, MH Wen, N Yee, G Wadley Proceedings of the SIGCHI conference on human factors in computing systems …, 2009 | 691 | 2009 |
Socialization in an open source software community: A socio-technical analysis N Ducheneaut Computer Supported Cooperative Work (CSCW) 14, 323-368, 2005 | 637 | 2005 |
The social side of gaming: a study of interaction patterns in a massively multiplayer online game N Ducheneaut, RJ Moore Proceedings of the 2004 ACM conference on Computer supported cooperative …, 2004 | 632 | 2004 |
Taking email to task: the design and evaluation of a task management centered email tool V Bellotti, N Ducheneaut, M Howard, I Smith Proceedings of the SIGCHI conference on Human factors in computing systems …, 2003 | 596 | 2003 |
E-mail as habitat: an exploration of embedded personal information management N Ducheneaut, V Bellotti interactions 8 (5), 30-38, 2001 | 547 | 2001 |
The life and death of online gaming communities: a look at guilds in world of warcraft N Ducheneaut, N Yee, E Nickell, RJ Moore Proceedings of the SIGCHI conference on Human factors in computing systems …, 2007 | 471 | 2007 |
Building an MMO with mass appeal: A look at gameplay in World of Warcraft N Ducheneaut, N Yee, E Nickell, RJ Moore Games and Culture 1 (4), 281-317, 2006 | 457 | 2006 |
User interface for a message-based system having embedded information management capabilities VC Bellotti, IE Smith, MA Howard, NB Ducheneaut, CM Neuwirth, ... US Patent 7,139,800, 2006 | 415 | 2006 |
Online gaming motivations scale: development and validation N Yee, N Ducheneaut, L Nelson Proceedings of the SIGCHI conference on human factors in computing systems …, 2012 | 387 | 2012 |
Virtual “third places”: A case study of sociability in massively multiplayer games N Ducheneaut, RJ Moore, E Nickell Computer supported cooperative work (CSCW) 16, 129-166, 2007 | 371 | 2007 |
Social TV: Designing for distributed, sociable television viewing N Ducheneaut, RJ Moore, L Oehlberg, JD Thornton, E Nickell Intl. Journal of Human–Computer Interaction 24 (2), 136-154, 2008 | 365 | 2008 |
What a to-do: studies of task management towards the design of a personal task list manager V Bellotti, B Dalal, N Good, P Flynn, DG Bobrow, N Ducheneaut Proceedings of the SIGCHI conference on Human factors in computing systems …, 2004 | 332 | 2004 |
Quality versus quantity: E-mail-centric task management and its relation with overload V Bellotti, N Ducheneaut, M Howard, I Smith, RE Grinter Human–Computer Interaction 20 (1-2), 89-138, 2005 | 328 | 2005 |
Activity-based serendipitous recommendations with the Magitti mobile leisure guide V Bellotti, B Begole, EH Chi, N Ducheneaut, J Fang, E Isaacs, T King, ... Proceedings of the sigchi conference on human factors in computing systems …, 2008 | 287 | 2008 |
The work to make a home network work RE Grinter, WK Edwards, MW Newman, N Ducheneaut ECSCW 2005: Proceedings of the Ninth European Conference on Computer …, 2005 | 284 | 2005 |
More than just ‘XP’: learning social skills in massively multiplayer online games N Ducheneaut, RJ Moore Interactive technology and smart education 2 (2), 89-100, 2005 | 282 | 2005 |
Message-based system having embedded information management capabilities VM Bellotti, IE Smith, MA Howard, NB Ducheneaut, CM Neuwirth, ... US Patent 7,089,287, 2006 | 269 | 2006 |