Ikuti
Jari Takatalo
Jari Takatalo
Adjunct Professor of HCI (Univ. of Helsinki), Aalto University, Department of Computer Science
Email yang diverifikasi di aalto.fi
Judul
Dikutip oleh
Dikutip oleh
Tahun
Presence, involvement, and flow in digital games
J Takatalo, J Häkkinen, J Kaistinen, G Nyman
Evaluating user experience in games: Concepts and methods, 23-46, 2010
2582010
Components of human experience in virtual environments
J Takatalo, G Nyman, L Laaksonen
Computers in Human Behavior 24 (1), 1-15, 2008
2182008
Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations
J Häkkinen, M Pölönen, J Takatalo, G Nyman
Proceedings of the 8th conference on Human-computer interaction with mobile …, 2006
1342006
Measuring stereoscopic image quality experience with interpretation-based quality methodology
J Häkkinen, T Kawai, J Takatalo, T Leisti, J Radun, A Hirsaho, G Nyman
Image Quality and System Performance V 6808, 463-474, 2008
1212008
User experience in 3D stereoscopic games
J Takatalo, T Kawai, J Kaistinen, G Nyman, J Häkkinen
Media Psychology 14 (4), 387-414, 2011
1002011
What do people look at when they watch stereoscopic movies?
J Häkkinen, T Kawai, J Takatalo, R Mitsuya, G Nyman
Stereoscopic Displays and Applications XXI 7524, 129-138, 2010
962010
User experience in digital games
Takatalo, Hakkinen, Kaistinen, Nyman
Human Computer Interaction, 315-334, 2008
83*2008
Subjective measures of presence and discomfort in viewers of color‐separation‐based stereoscopic cinema
M Pölönen, M Salmimaa, V Aaltonen, J Häkkinen, J Takatalo
Journal of the Society for Information Display 17 (5), 459-466, 2009
622009
Psychologically structured approach to user experience in games
J Komulainen, J Takatalo, M Lehtonen, G Nyman
Proceedings of the 5th Nordic conference on Human-computer interaction …, 2008
552008
Presence and flow in virtual environments: An explorative study
J Takatalo
Master's thesis, University of Helsinki, 2002
512002
Exaggeration of avatar flexibility in virtual reality
A Granqvist, T Takala, J Takatalo, P Hämäläinen
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
482018
Involvement and presence in digital gaming
J Takatalo, J Häkkinen, J Komulainen, H Särkelä, G Nyman
Proceedings of the 4th Nordic conference on Human-computer interaction …, 2006
472006
Review of intrinsic motivation in simulation-based game testing
S Roohi, J Takatalo, C Guckelsberger, P Hämäläinen
Proceedings of the 2018 chi conference on human factors in computing systems …, 2018
442018
Predicting game difficulty and churn without players
S Roohi, A Relas, J Takatalo, H Heiskanen, P Hämäläinen
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
422020
Measuring user experience in digital gaming: Theoretical and methodological issues
J Takatalo, J Häkkinen, J Kaistinen, G Nyman
Image Quality and System Performance IV 6494, 649402, 2007
382007
Evaluation of stereoscopic image quality for mobile devices using interpretation based quality methodology
T Shibata, S Kurihara, T Kawai, T Takahashi, T Shimizu, R Kawada, A Ito, ...
Proc. SPIE 7237, 72371E, 2009
372009
Subjective experiences of watching stereoscopic Avatar and U2 3D in a cinema
M Pölönen, M Salmimaa, J Takatalo, J Häkkinen
Journal of Electronic Imaging 21 (1), 011006-011006, 2012
342012
Visual comfort with mobile stereoscopic gaming
J Häkkinen, M Liinasuo, J Takatalo, G Nyman
Stereoscopic displays and virtual reality systems XIII 6055, 85-93, 2006
342006
The experiential dimensions of two different digital games
J Takatalo, J Häkkinen, H Särkelä, J Komulainen, G Nyman
Proc. PRESENCE 2004, 274-278, 2004
312004
The movement patterns and the experiential components of virtual environments
H Särkelä, J Takatalo, P May, M Laakso, G Nyman
International Journal of Human-Computer Studies 67 (9), 787-799, 2009
282009
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