Perceptions of students for gamification approach: Kahoot as a case study H Bicen, S Kocakoyun International Journal of emerging technologies in learning 13 (2), 2018 | 712 | 2018 |
Social network sites usage habits of undergraduate students: case study of Facebook H Bicen, N Cavus Procedia-Social and Behavioral Sciences 28, 943-947, 2011 | 247 | 2011 |
The effects of social media on students’ behaviors; Facebook as a case study T Kaya, H Bicen Computers in Human Behavior 59, 374-379, 2016 | 230 | 2016 |
The efficient virtual learning environment: A case study of web 2.0 tools and Windows live spaces H Uzunboylu, H Bicen, N Cavus Computers & Education 56 (3), 720-726, 2011 | 207 | 2011 |
The use of social networking sites in education: A case study of Facebook. H Bicen, H Uzunboylu J. Univers. Comput. Sci. 19 (5), 658-671, 2013 | 175 | 2013 |
Determination of University Students' Most Preferred Mobile Application for Gamification. H Bicen, S Kocakoyun World Journal on Educational Technology: Current Issues 9 (1), 18-23, 2017 | 151 | 2017 |
The most preferred social network sites by students H Bicen, N Cavus Procedia-Social and Behavioral Sciences 2 (2), 5864-5869, 2010 | 141 | 2010 |
The purpose of students’ social media use and determining their perspectives on education E Bal, H Bicen Procedia Computer Science 120, 177-181, 2017 | 119 | 2017 |
Online and blended learning approach on instructional multimedia development courses in teacher education H Bicen, F Ozdamli, H Uzunboylu Interactive Learning Environments 22 (4), 529-548, 2014 | 119 | 2014 |
The psychological impact of infographics in education H Bicen, M Beheshti BRAIN. Broad Research in Artificial Intelligence and Neuroscience 8 (4), 99-108, 2017 | 116 | 2017 |
Assessing perceptions and evaluating achievements of ESL students with the usage of infographics in a flipped classroom learning environment H Bicen, M Beheshti Interactive Learning Environments 30 (3), 498-526, 2022 | 102 | 2022 |
Twitter usage habits of undergraduate students H Bicen, N Cavus Procedia-Social and Behavioral Sciences 46, 335-339, 2012 | 64 | 2012 |
The opinions of information technology students on using mobile learning. N Cavus, H Bicen, U Akcil Online Submission, 2008 | 64 | 2008 |
Computer Hardware Course Application through Augmented Reality and QR Code Integration: Achievement Levels and Views of Students E Bal, B Huseyin 12th International Conference on Application of Fuzzy Systems and Soft …, 2016 | 57 | 2016 |
Determination of Student Opinions in Augmented Reality. H Bicen, E Bal World Journal on Educational Technology: Current Issues 8 (3), 205-209, 2016 | 55 | 2016 |
Development and Evaluation of Educational Android Application. S Kocakoyun, H Bicen Cypriot Journal of Educational Sciences 12 (2), 58-68, 2017 | 52 | 2017 |
The Role of Social Learning Networks in Mobile Assisted Language Learning: Edmodo as a Case Study H Bicen Journal of Universal Computer Science 21 (10), 1297-1306, 2015 | 52 | 2015 |
The evaluation of the most used mobile devices applications by students H Bicen, S Kocakoyun Procedia-Social and Behavioral Sciences 89, 756-760, 2013 | 52 | 2013 |
The impact of social networks on undergraduate students learning foreign language H Bicen, S Sadıkoglu, G Sadıkoglu Procedia-Social and Behavioral Sciences 186, 1045-1049, 2015 | 50 | 2015 |
Giftedness and technology D Ozcan, H Bicen Procedia Computer Science 102, 630-634, 2016 | 48 | 2016 |