Sportscap: Monocular 3d human motion capture and fine-grained understanding in challenging sports videos X Chen, A Pang, W Yang, Y Ma, L Xu, J Yu International Journal of Computer Vision 129, 2846-2864, 2021 | 53 | 2021 |
CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets L Zhang, Z Wang, Q Zhang, Q Qiu, A Pang, H Jiang, W Yang, L Xu, J Yu ACM Transactions on Graphics (TOG) 43 (4), 1-20, 2024 | 47 | 2024 |
Neural free-viewpoint performance rendering under complex human-object interactions G Sun, X Chen, Y Chen, A Pang, P Lin, Y Jiang, L Xu, J Yu, J Wang Proceedings of the 29th ACM International Conference on Multimedia, 4651-4660, 2021 | 33 | 2021 |
TightCap: 3D human shape capture with clothing tightness field X Chen, A Pang, W Yang, P Wang, L Xu, J Yu ACM Transactions on Graphics (TOG) 41 (1), 1-17, 2021 | 30 | 2021 |
Challencap: Monocular 3d capture of challenging human performances using multi-modal references Y He, A Pang, X Chen, H Liang, M Wu, Y Ma, L Xu Proceedings of the IEEE/CVF conference on computer vision and pattern …, 2021 | 28 | 2021 |
Few-shot neural human performance rendering from sparse RGBD videos A Pang, X Chen, H Luo, M Wu, J Yu, L Xu arXiv preprint arXiv:2107.06505, 2021 | 15 | 2021 |
MeshXL: Neural Coordinate Field for Generative 3D Foundation Models S Chen, X Chen, A Pang, X Zeng, W Cheng, Y Fu, F Yin, Y Wang, Z Wang, ... arXiv preprint arXiv:2405.20853, 2024 | 9 | 2024 |
Towards 3d human shape recovery under clothing X Chen, A Pang, Y Zhu, Y Li, X Luo, G Zhang, P Wang, Y Zhang, S Li, ... CoRR abs/1904.02601, 2019 | 9 | 2019 |
MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3D W Cheng, J Mu, X Zeng, X Chen, A Pang, C Zhang, Z Wang, B Fu, G Yu, ... arXiv preprint arXiv:2411.02336, 2024 | 1 | 2024 |