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Raquel Hijón Neira
Titolo
Citata da
Citata da
Anno
Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children?
D Pérez-Marín, R Hijón-Neira, A Bacelo, C Pizarro
Computers in Human Behavior 105, 105849, 2020
2032020
E-learning platforms analysis and development of students tracking functionality
R Hijon-Neira, Á Velázquez
EdMedia+ Innovate Learning, 2823-2828, 2006
582006
A methodology proposal based on metaphors to teach programming to children
D Pérez-Marín, R Hijón-Neira, M Martín-Lope
IEEE Revista Iberoamericana de tecnologias del aprendizaje 13 (1), 46-53, 2018
502018
Análisis para la gamificación de un curso de formación profesional
M García, RH Neira
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 46-60, 2017
462017
What perception do students have about the gamification elements?
M Garcia-Iruela, R Hijón-Neira
Ieee Access 8, 134386-134392, 2020
452020
Mejora del Pensamiento Computacional en Estudiantes de Secundaria con Tareas Unplugged
H Montes-León, D Hijón-Neira, R, Pérez-Marín, R Montes-León
Ediciones Universidad de Salamanca, 2020
32*2020
A (relatively) unsatisfactory experience of use of Scratch in CS1
JA Martínez-Valdés, JÁ Velázquez-Iturbide, R Hijón-Neira
Proceedings of the 5th International Conference on Technological Ecosystems …, 2017
302017
An analysis of the current situation of teaching programming in Primary Education
R Hijón-Neira, L Santacruz-Valencia, D Pérez-Marín, M Gómez-Gómez
2017 International Symposium on Computers in Education (SIIE), 1-6, 2017
292017
Using an online serious game to teach basic programming concepts and facilitate gameful experiences for high school students
H Montes, R Hijón-Neira, D Pérez-Marìn, S Montes
IEEE Access 9, 12567-12578, 2021
242021
Web accessibility in Africa: a study of three African domains
D Costa, N Fernandes, S Neves, C Duarte, R Hijón-Neira, L Carriço
Human-Computer Interaction–INTERACT 2013: 14th IFIP TC 13 International …, 2013
222013
Impacto del proceso de enseñanza y aprendizaje remoto de emergencia en la competencia digital y el estado de ánimo en la formación del profesorado
M Gómez-Gómez, R Hijón-Neira, L Santacruz-Valencia, D Pérez-Marín
Education in the Knowledge Society (EKS) 23, 2022
202022
A review of international models of computer science teacher education
A Yadav, C Connolly, M Berges, C Chytas, C Franklin, R Hijón-Neira, ...
Proceedings of the 2022 working group reports on innovation and technology …, 2022
192022
Impact of the emergency remote teaching and learning process on digital competence and mood in teacher training
M Gómez-Gómez, R Hijón-Neira, L Santacruz-Valencia, D Pérez-Marín
Education in the Knowledge Society 23, e27037, 2022
182022
Gamification and computer science students’ activity
M Garcia-Iruela, MJ Fonseca, R Hijon-Neira, T Chambel
Ieee Access 8, 96829-96836, 2020
172020
Serious games for motivating into programming
R Hijon-Neira, Á Velázquez-Iturbide, C Pizarro-Romero, L Carriço
2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 1-8, 2014
162014
From the discovery of students access patterns in e-learning including web 2.0 resources to the prediction and enhacements of students outcome
R Hijón-Neira, Á Velázquez-Iturbide
E-learning, experiences and future, 275-294, 2010
162010
The effects of a visual execution environment and makey makey on primary school children learning introductory programming concepts
R Hijón-Neira, D Pérez-Marin, C Pizarro, C Connolly
IEEE Access, 2020
152020
Mobile learning to support computational thinking in initial teacher education: A case study
C Connolly, R Hijón-Neira, SÓ Grádaigh
International Journal of Mobile and Blended Learning (IJMBL) 13 (1), 1-15, 2021
142021
Web, log analysis and surveys for tracking university students
R Hijón-Neira, Velázquez-Iturbide, J. A.
IADIS International Conference Applied Computing 2006, 561-564, 2006
142006
Developing and Assessing Computational Thinking in Secondary Education using a TPACK Guided Scratch Visual Execution Environment
Hijón-Neira, R., García-Iruela, M., Connolly, C.
International Journal of Computer Science Education in Schools 4 (4), 2021
132021
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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