Uses and grats 2.0: New gratifications for new media SS Sundar, AM Limperos Journal of broadcasting & electronic media 57 (4), 504-525, 2013 | 1493 | 2013 |
The 2008 presidential election, 2.0: A content analysis of user-generated political Facebook groups JK Woolley, AM Limperos, MB Oliver New Media, Campaigning and the 2008 Facebook Election, 79-100, 2013 | 354 | 2013 |
Online teaching and technological affordances: An experimental investigation into the impact of modality and clarity on perceived and actual learning AM Limperos, MM Buckner, R Kaufmann, BN Frisby Computers & Education 83, 1-9, 2015 | 219 | 2015 |
Gaming across different consoles: exploring the influence of control scheme on game-player enjoyment AM Limperos, MG Schmierbach, AD Kegerise, FE Dardis Cyberpsychology, Behavior, and Social Networking 14 (6), 345-350, 2011 | 136 | 2011 |
Perceptions of moral violations and personality traits among heroes and villains A Eden, MB Oliver, R Tamborini, A Limperos, J Woolley Mass Communication and Society 18 (2), 186-208, 2015 | 99 | 2015 |
Feeling the need for (personalized) speed: How natural controls and customization contribute to enjoyment of a racing game through enhanced immersion M Schmierbach, AM Limperos, JK Woolley Cyberpsychology, Behavior, and Social Networking 15 (7), 364-369, 2012 | 90 | 2012 |
Expanding the scope of instructional communication research: Looking beyond classroom contexts DD Sellnow, A Limperos, BN Frisby, TL Sellnow, PR Spence, E Downs Communication Studies 66 (4), 417-432, 2015 | 74 | 2015 |
The impact of game customization and control mechanisms on recall of integral and peripheral brand placements in videogames FE Dardis, M Schmierbach, AM Limperos Journal of Interactive Advertising 12 (2), 1-12, 2012 | 73 | 2012 |
Students' Perceptions of Social Presence: Rhetorical and Relational Goals Across Three Mediated Instructional Designs BN Frisby, AM Limperos, RA Record, E Downs, SE Kercsmar | 64 | 2013 |
Understanding the relationship between exergame play experiences, enjoyment, and intentions for continued play AM Limperos, M Schmierbach Games for health journal 5 (2), 100-107, 2016 | 49 | 2016 |
The effects of computer-mediated communication anxiety on student perceptions of instructor behaviors, perceived learning, and quiz performance KA Wombacher, CJ Harris, MM Buckner, B Frisby, AM Limperos Communication Education 66 (3), 299-312, 2017 | 41 | 2017 |
Do “sad” people like “sad” entertainment? Meaningfulness as a mediator of affective predictors of entertainment choice and desired affective responses MB Oliver, J Woolley, A Limperos, D Tamul, K Bae, M Freeman annual meeting of the Association for Education in Journalism and Mass …, 2009 | 36 | 2009 |
“It’s Not Who You Know, but Who You Add:” An investigation into the differential impact of friend adding and self-disclosure on interpersonal perceptions on Facebook AM Limperos, DJ Tamul, JK Woolley, JSW Spinda, SS Sundar computers in Human Behavior 35, 496-505, 2014 | 33 | 2014 |
Leveling Up: A Review of Emerging Trends and Suggestions for the Next Generation of Communication Research Investigating Video Games' Effects AM Limperos, E Downs, JD Ivory, ND Bowman Communication Yearbook 37, 349-378, 2013 | 26 | 2013 |
ESPN’s coverage of intimate partner violence in the National Football League EA Spencer, AM Limperos Communication & Sport 8 (1), 3-25, 2020 | 25 | 2020 |
Psychological and physiological responses to stereoscopic 3D presentation in handheld digital gaming: comparing the experiences of frequent and infrequent game players A Limperos, TF Waddell, AH Ivory, JD Ivory Presence: Teleoperators and Virtual Environments 23 (4), 341-353, 2014 | 20 | 2014 |
Harsh words and deeds: Systematic content analyses of offensive* user behavior in the virtual environments of online first-person shooter games AH Ivory, JD Ivory, W Wu, AM Limperos, N Andrew, BS Sesler Journal For Virtual Worlds Research 10 (2), 2017 | 19 | 2017 |
Virtual justice: Testing disposition theory in the context of a story-driven video game M Schmierbach, AM Limperos Journal of broadcasting & electronic media 57 (4), 526-542, 2013 | 19 | 2013 |
The role of mixed affect in the experience of meaningful entertainment MB Oliver, A Limperos, D Tamul, J Woolley 59th Annual International Communication Association Conference, Chicago, USA, 2009 | 18 | 2009 |
Are “Wii” exercising correctly? Understanding how exergames can be used to increase knowledge of exercise behavior AM Limperos GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (1), 25-30, 2014 | 12 | 2014 |