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Amanda Barany
Amanda Barany
University of Pennsylvania
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Titolo
Citata da
Citata da
Anno
Projective Reflection: Facilitating Learning as Identity Change Through Game-Based Learning
M Shah, A Foster, A Barany
Game-based learning: Theory, strategies and performance outcomes, 257-78, 2017
542017
From nCoder to ChatGPT: From automated coding to refining human coding
AF Zambrano, X Liu, A Barany, RS Baker, J Kim, N Nasiar
International conference on quantitative ethnography, 470-485, 2023
442023
High school students’ role-playing for identity exploration: findings from virtual city planning
A Foster, M Shah, A Barany, H Talafian
Information and Learning Sciences 120 (9/10), 640-662, 2019
312019
Using epistemic networks with automated codes to understand why players quit levels in a learning game
S Karumbaiah, RS Baker, A Barany, V Shute
Advances in Quantitative Ethnography: First International Conference, ICQE …, 2019
262019
Context, community, and the individual: Modeling identity in a game affinity space
A Barany, A Foster
Virtual Learning Environments, 85-102, 2024
252024
Facilitating and interpreting high school students' identity exploration trajectories in STEM
M Shah, A Foster, H Talafian, A Barany, ME Petrovich
Virtual Learning Environments, 105-124, 2024
182024
ChatGPT for education research: exploring the potential of large language models for qualitative codebook development
A Barany, N Nasiar, C Porter, AF Zambrano, AL Andres, D Bright, M Shah, ...
International conference on artificial intelligence in education, 134-149, 2024
152024
Connecting Science, Design Thinking, and Computational Thinking through Sports.
T Galoyan, A Barany, JP Donaldson, N Ward, P Hammrich
International Journal of Instruction 15 (1), 601-618, 2022
152022
Possible future selves in STEM: an epistemic network analysis of identity exploration in minoritized students and alumni
YK Fan, A Barany, A Foster
International Journal of STEM Education 10 (1), 22, 2023
132023
Examining identity exploration in a video game participatory culture
A Barany, A Foster
Advances in Quantitative Ethnography: First International Conference, ICQE …, 2019
112019
Science sims and games: Best design practices and fave flops
MC Johnson-Glenberg, C Savio-Ramos, KK Perkins, EB Moore, ...
Boulder, CO: International Society of the Learning Sciences, 2014
112014
Connecting curricular design and student identity change: an epistemic network analysis
A Barany, M Shah, A Foster
Advances in Quantitative Ethnography: Second International Conference, ICQE …, 2021
102021
High school students’ role-playing for identity exploration: findings from virtual city planning. Information and Learning Science, 120 (9–10)
A Foster, M Shah, A Barany, H Talafian
ILS-03-2019-0026, 2019
102019
Choosing units of analysis in temporal discourse
A Barany, M Philips, AJT Kawakubo, J Oshima
International Conference on Quantitative Ethnography, 80-94, 2021
82021
Virtual learning environments for promoting self transformation: iterative design and implementation of Philadelphia land science
A Foster, M Shah, A Barany, ME Petrovich, J Cellitti, M Duka, Z Swiecki, ...
Immersive Learning Research Network: 4th International Conference, iLRN 2018 …, 2018
82018
Cracking the code of learning gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge
AF Zambrano, A Barany, J Ocumpaugh, N Nasiar, S Hutt, A Goslen, ...
International Conference on Quantitative Ethnography, 18-33, 2023
62023
Situated learning through situating learners as designers
JP Donaldson, A Barany, BK Smith
Handbook of Research in Educational Communications and Technology: Learning …, 2020
62020
Decoding Player Behavior: Analyzing Reasons for Player Quitting Using Log Data from Puzzle Game Baba Is You
X Liu, B Hussein, A Barany, RS Baker, B Chen
International Conference on Quantitative Ethnography, 34-48, 2023
52023
Design-based research iterations of a virtual learning environment for identity exploration
A Barany, A Foster, M Shah
2020 6th International Conference of the Immersive Learning Research Network …, 2020
52020
Power of play: Exploring computational thinking through game design
G Anton
The Velvet Light Trap-A Critical Journal of Film and Television, 74-75, 2013
52013
Il sistema al momento non può eseguire l'operazione. Riprova più tardi.
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