עקוב אחר
Melissa J. Rogerson
Melissa J. Rogerson
Computing and Information Systems, The University of Melbourne
כתובת אימייל מאומתת בדומיין unimelb.edu.au - דף הבית
כותרת
צוטט על ידי
צוטט על ידי
שנה
" I Love All the Bits" The Materiality of Boardgames
MJ Rogerson, M Gibbs, W Smith
Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016
1302016
Playing blind: Revealing the world of gamers with visual impairment
R Andrade, MJ Rogerson, J Waycott, S Baker, F Vetere
Proceedings of the 2019 CHI conference on Human Factors in Computing Systems …, 2019
952019
Finding time for tabletop: Board game play and parenting
MJ Rogerson, M Gibbs
Games and Culture 13 (3), 280-300, 2018
792018
Cooperating to compete: The mutuality of cooperation and competition in boardgame play
MJ Rogerson, MR Gibbs, W Smith
Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018
772018
Unpacking “boardgames with apps”: The hybrid digital boardgame model
M J. Rogerson, L A. Sparrow, M R. Gibbs
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
472021
Digitising Boardgames: Issues and Tensions
MJ Rogerson, M Gibbs, W Smith
DiGRA 2015 Diversity of Play: Games - Cultures - Identities, 2015
452015
More than a gimmick-Digital tools for boardgame play
MJ Rogerson, LA Sparrow, MR Gibbs
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-23, 2021
272021
Introducing the gamer information-control framework: Enabling access to digital games for people with visual impairment
R Andrade, MJ Rogerson, J Waycott, S Baker, F Vetere
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
222020
Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory
W Zhao, MJ Rogerson, J Waycott, RM Kelly
172023
Understanding Older Adults' Participation in Online Social Activities: Lessons from the COVID-19 Pandemic
W Zhao, RM Kelly, MJ Rogerson, J Waycott
Proceedings of the ACM on Human-Computer Interaction 6 (CSCW2), 1-26, 2022
172022
Exploring the Digital Hinterlands: Internet Practices Surrounding the Pursuit of "Offline" Hobbies
MJ Rogerson, M Gibbs, W Smith
The 18th Annual Conference of the Association of Internet Researchers, 2017
16*2017
Prevalence of myalgic encephalomyelitis/chronic fatigue syndrome (ME/CFS) in Australian primary care patients: only part of the story?
N Orji, JA Campbell, K Wills, M Hensher, AJ Palmer, M Rogerson, R Kelly, ...
BMC public health 22 (1), 1516, 2022
122022
What can We Learn from Eye Tracking Boardgame Play?
MJ Rogerson, MR Gibbs, W Smith
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
122017
" Keeping the Program Going": Technology Use by Community Organizations to Support the Social Connectedness of Older Adults During the COVID-19 Pandemic
Y Xing, RM Kelly, MJ Rogerson, J Waycott
Proceedings of the ACM on Human-Computer Interaction 7 (CSCW2), 1-26, 2023
92023
The hidden rules of Hanabi: How humans outperform AI agents
M Sidji, W Smith, MJ Rogerson
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
92023
More than the sum of their bits: Understanding the gameboard and components
MJ Rogerson, M Gibbs, W Smith
Rerolling Boardgames: Essays on Themes, Systems, Experiences and Ideologies …, 2020
8*2020
Older adults imagining future technologies in participatory design workshops: Supporting continuity in the pursuit of meaningful activities
W Zhao, RM Kelly, MJ Rogerson, J Waycott
Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems …, 2024
72024
The economic burden of myalgic encephalomyelitis/chronic fatigue syndrome in Australia
T Zhao, IA Cox, H Ahmad, JA Campbell, M Hensher, AJ Palmer, RM Kelly, ...
Australian Health Review 47 (6), 707-715, 2023
72023
The smeft decks: A card-based ideation tool for designing hybrid digital boardgames for distanced play
MJ Rogerson, LA Sparrow, SO Freeman
Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022
72022
Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced Play
LA Sparrow, MJ Rogerson
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 45-72, 2023
62023
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מאמרים 1–20